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Hello Arno,
Thanks for providing the Model Tweaker beta. It will sure make things easier!
Just a quick question. I loaded a *.MDL file and saw it come up in the display U.I. in Model Tweaker. I then selected the "Rotate to Aircraft" feature on the *.MDL file.
After that, I combined both the *.XML and the newly modified *.MDL file in the same directory as the bglcomp.exe and then compiled to *.BGL. Then placed the *.BGL into scenery.
When I went into my FS scenery, the object remained in it's original position.
Question: Do I need to select another / several condition(s) in order for the "Rotate to Aircraft" function to work?
Thanks
Benny
Thanks for providing the Model Tweaker beta. It will sure make things easier!
Just a quick question. I loaded a *.MDL file and saw it come up in the display U.I. in Model Tweaker. I then selected the "Rotate to Aircraft" feature on the *.MDL file.
After that, I combined both the *.XML and the newly modified *.MDL file in the same directory as the bglcomp.exe and then compiled to *.BGL. Then placed the *.BGL into scenery.
When I went into my FS scenery, the object remained in it's original position.
Question: Do I need to select another / several condition(s) in order for the "Rotate to Aircraft" function to work?
Thanks
Benny