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This may be hard to explain, but bear with...

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unitedkingdom
Hello!

After reading the GP manual, I managed to successfully add a blue path into P3D like so: http://prntscr.com/lv4f9f

If you may or may not realise, the detail in the blue path is very high and the blue path overall is zoomed in too much, (not the poly physically, but the image itself)
I could search for another image that isn't so zoomed in into the path but I was wondering if there was a way to zoom out the image and with the path not so highly zoomed in (if that makes sense)

If what I just said didn't make much sense, please tell me and I'll try to expand it.

Acer
 
Last edited:

gadgets

Resource contributor
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9,388
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ca-britishcolumbia
I was wondering if there was a way to zoom out the image and the path not so highly zoomed in (if that makes sense)
Makes perfect sense. To "unzoom" the texture, open the GP in the GP Editor. You should see the outline of the GP. Highlight the 4 vertices, click the leftmost of the three Resize buttons and drag the vertices outward to expand the area of texture enclosed. Depending on the texture, the vertices may fall ouside the texture edges. That's OK. The texture will be tiled automatically.

Don
 
Messages
62
Country
unitedkingdom
Makes perfect sense. To "unzoom" the texture, open the GP in the GP Editor. You should see the outline of the GP. Highlight the 4 vertices, click the leftmost of the three Resize buttons and drag the vertices outward to expand the area of texture enclosed. Depending on the texture, the vertices may fall ouside the texture edges. That's OK. The texture will be tiled automatically.

Don
Thank you for the quick response, Don. I'll try it out later on and see if it gives me the results I desire.

Acer
 
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