• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Thorp T-18 Redux

Messages
553
Country
us-california
Beautiful work Robert, your attention to detail is going to make this bird a classic, especially among those of us who know the back-story, and the love you are putting into it.

Cheers!
Gary
 
Messages
683
Country
us-california
Thanks Gary :wave:
I have yet again re-mapped the fuselage, and I think this will be the last time. I realized that the slab side of the fuselage would let me do this...

fuse 2.JPG


Note the geometry of the linkage that controls the horizontal stab. Full up deflection is much greater than full down. The Ailerons do the same sort of thing. Full down is 10*, full up is 30*. Turns are pretty much coordinated without the use of the Rudder.
 
Messages
683
Country
us-california
After a long break from the project due to assorted things I have recently been able to work on the Thorp again. I decided to go after what I think is going to be the hardest modeling part of the project. Here is the start of my rendition of a Lycoming O-290 engine. :)

engine 1.jpg
 

Heretic

Resource contributor
Messages
6,828
Country
germany
Don't forget to add "Change oil" and "Adjust spark plugs" actions for P3D's avatar mode. ;)
 
Messages
1,376
Country
mexico
Hi Robert

Glad to see those amazing parts working together! :wizard: :wizard: :wizard:

Keep up the great work.
Sergio.
 
Messages
146
Country
norway
Great model! And you have a good eye for details. When I see this, I almost want to start with a GA model myself.:D
 

Deano1973

Resource contributor
Messages
378
Country
unitedkingdom
Every time you post images Robert I get inspired to try harder with my own projects :) Beautiful work!
 
Messages
683
Country
us-california
It has been a bit of a challenge. To be honest what I have currently is a sort of hybrid between an O-290 and an O-320, and there are some details that I have decided to omit in order to maintain my sanity!
 

n4gix

Resource contributor
Messages
11,662
Country
unitedstates
Hey Bob, are you going to animate the starter solenoid to engage the large starter gear? :duck:
 
Top