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FS2004 Thumbs Missing ADE 1.78 copy to new Hard Drive

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us-tennessee
Over the years I spent way too much time making Thumbs in ADE for hundreds of objects. Recently FS9 became corrupted and I needed to reinstall.
The corrupted FS9 is on the I: drive and the reinstall is on D: Win 10, NoCD installed - all good. FS9 runs fine. Began cautiously moving over Aircraft, Traffic and Add On Scenery.
All good. Installed ADE 1.78 on new drive. Same version as old drive. In the LOM list all the saved Objects show up but NOT the Thumbs.
In the NEW drive ADE/FS9/thumbs all the images show up, so I know the copy was successful.

So . . . what do I need to do to make the Thumb images show up in ADE LOM? And, if this helps, some, but not all of the Objects used to enhance various airports
do not show up in the SIM, but their footprints DO show up in ADE to edit.
Be kind. I'm 74 and have been messing with Flight Sims since SVGA Air Warrior. Great thanks to the community.
 
I found an answer to a similar problem from John where he refers to the default Thumbs folder being set in the LOM. There is a window for this in LOM. I my case the extension says FS9/Thumbs/Generic. I can fin no where to change this and eliminate 'Generic'. Not in Settings, Options or in the PDF ADE Manual. Any help on that? I'm hoping if I can fix this, LOM will know where to look for the Thumbs.

OTOH - I experimented with one set of Thumbs from each Drive. In this case FedEx Trucks. The GUID is different from each Thumbs folder. In the new installation I clicked add Thumb, went to the old Thumbs list on the old drive, found the first FedEx image (of about 7). It showed up in the new installation. Click Save. Closed ADE. Reopened and it is still there.
If nothing else it is keeping the brain functioning trying to noodle this out.
 
Hello:

Have you seen the threads in these query results yet ?

https://www.google.com/search?q=ADE+LOM+Thumbs/Generic&sca_esv=f42d30898948003b&ei=UXhkaeKxFISKwN4PuIbvoAk&ved=0ahUKEwiinpznlIWSAxUEBdAFHTjDG5QQ4dUDCBE&uact=5&oq=ADE+LOM+Thumbs/Generic&gs_lp=Egxnd3Mtd2l6LXNlcnAiFkFERSBMT00gVGh1bWJzL0dlbmVyaWNI3AtQwgZYwgZwAXgBkAEAmAFjoAFjqgEBMbgBA8gBAPgBAZgCAaACFMICChAAGLADGNYEGEeYAwCIBgGQBgiSBwExoAdKsgcAuAcAwgcDMy0xyAcPgAgA&sclient=gws-wiz-serp


https://www.google.com/search?q=ADE...uAelCsIHBTItNS4zyAc-gAgA&sclient=gws-wiz-serp


[EDITED]

I am not certain a new ('active') install of ADE LOM can import / register MDLs and thumbnails from an old ('non-active') ADE install.

IIRC, ADE LOM is mostly based on the prior stand-alone LOM scruffyduck released years ago; more info is in that package (see PDF below).

https://library.avsim.net/search/basic/root/library object manager


You may opt to use that version in FS9 separately from ADE, and import data from it into ADE via LOM2ADE:

https://library.avsim.net/search/basic/root/scruffyduck


It appears you may use LOM2ADE to import from the older stand-alone LOM -to- a new ('active') ADE install.

But it is not clear whether you can use LOM2ADE to import content / data from an old (not active) ADE install -to- a new ('active') ADE install:

https://www.fsdeveloper.com/forum/t...files-to-thumbnail-import.314510/#post-505138


If that is not possible, you may need to re-import your scenery library object BGLs which contain the MDLs you want to use:

* Into the older stand-alone LOM

...or:

* The new ('active') ADE install's LOM (which is 'somewhat' different from the older stand-alone LOM)



AFAIK, any linked sub-folder ADE / LOM is aware of 'should' be able to provide a thumbnail image for LOM and ADE GUI workspace, if:

* The 'active' ADE / LOM installation is the one that imported the MDL(s) from BGL(s)

* The filename of thumbnail images match the GUID of MDL file(s) the 'active' ADE / LOM installation imported / registered from BGL(s).


The 'active' ADE / LOM installation creates an internal database, so copied MDL(s) and thumbnails must be "imported" by the 'active' ADE.

[END_EDIT]



When you have MDLs imported / registered by LOM that you placed- but they do not show at run time in FS- check them in Arno's MCX.

https://www.fsdeveloper.com/forum/forums/modelconverterx.87/


If the GUID shown by MCX for apparent duplicate MDLs is different for each, make copies of its thumbnail using each GUID as a filename.


Display issues may also be (1) or more missing textures missing, or MDLs with conditional display variables needing to be set etc....


IIUC, ADE and LOM one can both use a single sub-folder for the MDLs and a separate single sub-folder for mapped textures.

https://www.fsdeveloper.com/forum/threads/library-object-manager-and-thumbnails.429251/


BTW: You may wish to use thumbnail gallery "Browse" features of XnviewMP (free) to display / inspect folders of FS image files

https://www.xnview.com/en/xnview-mp/



If some FS2004 or older 3D models have legacy DXT texture file formats, and you wish to use them in FS9, try using Martin Wright's tools:

https://www.mwgfx.co.uk/programs/tview.htm

https://www.mwgfx.co.uk/programs/dxtbmp.htm

https://www.mwgfx.co.uk/


...and/or Arno's MCX (IIRC, this was the original thumbnail screenshot utility feature Instant Scenery used to make thumbnails).

https://www.fsdeveloper.com/forum/forums/modelconverterx.87/



I would refer to the ADE version 1.65 PDF manual in addition to doing Google searches on FSDEV forums for more info.

https://www.fsdeveloper.com/downloads/manual_english_165.zip


BTW: Most of the original scruffyduck website downloads are now here at FSDEV:

https://www.fsdeveloper.com/forum/threads/ade-downloads-page.459372/


However, there are repositories of thumbnails available on AVSIM etc to save you work making thumbnails for (some) non-default MDLs:

https://www.google.com/search?q=AVS...4B70ZwgcIMi03LjE1LjPIB4UCgAgA&sclient=gws-wiz


BTW: I recommend instead using version 1.79 as the last ADE build; it has desirable new features (but those may not impact LOM itself).

https://www.fsdeveloper.com/forum/threads/development-version-1-79-7475-available.448076/

GaryGB
 

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Last edited:
Hello:

Have you seen the threads in this query result yet ?

https://www.google.com/search?q=ADE+LOM+Thumbs/Generic&sca_esv=f42d30898948003b&ei=UXhkaeKxFISKwN4PuIbvoAk&ved=0ahUKEwiinpznlIWSAxUEBdAFHTjDG5QQ4dUDCBE&uact=5&oq=ADE+LOM+Thumbs/Generic&gs_lp=Egxnd3Mtd2l6LXNlcnAiFkFERSBMT00gVGh1bWJzL0dlbmVyaWNI3AtQwgZYwgZwAXgBkAEAmAFjoAFjqgEBMbgBA8gBAPgBAZgCAaACFMICChAAGLADGNYEGEeYAwCIBgGQBgiSBwExoAdKsgcAuAcAwgcDMy0xyAcPgAgA&sclient=gws-wiz-serp


Basically, any linked sub-folder that LOM is aware of 'should' be able to provide a thumbnail image for LOM and ADE workspace, as long as the filename of the thumbnail image matches the GUID of the MDL file registered by LOM / ADE.

When you have MDLs imported / registered by LOM that you placed- but they do not show in FS- check them in Arno's MCX.

https://www.fsdeveloper.com/forum/forums/modelconverterx.87/


If the GUID shown by MCX for apparent duplicate MDLs is different for each, make copies of its thumbnail using each GUID as a filename.


Display issues may also be (1) or more missing textures missing, or MDLs with conditional display variables needing to be set etc....


IIUC, ADE and LOM one can both use a single sub-folder for the MDLs and a separate single sub-folder for mapped textures.

https://www.fsdeveloper.com/forum/threads/library-object-manager-and-thumbnails.429251/


BTW: You may wish to use thumbnail gallery "Browse" features of XnviewMP (free) to display / inspect folders of FS image files

https://www.xnview.com/en/xnview-mp/



If some FS2004 or older 3D models have legacy DXT texture file formats, and you wish to use them in FS9, try using Martin Wright's tools:

https://www.mwgfx.co.uk/programs/tview.htm

https://www.mwgfx.co.uk/programs/dxtbmp.htm

https://www.mwgfx.co.uk/


...and/or Arno's MCX (IIRC, this was the original thumbnail screenshot utility feature Instant Scenery used to make thumbnails).

https://www.fsdeveloper.com/forum/forums/modelconverterx.87/



IIRC, ADE LOM is mostly based on the prior stand-alone LOM scruffyduck released years ago; perhaps more info is in that package ?

https://library.avsim.net/search/basic/root/library object manager


You may opt to use that version in FS9 separately from ADE, and import data from it into ADE via LOM2ADE:

https://library.avsim.net/search/basic/root/scruffyduck


Also, I would refer to the ADE version 1.65 PDF manual in addition to doing Google searches on FSDEV forums for more info.

https://www.fsdeveloper.com/downloads/manual_english_165.zip


BTW: Most of the original scruffyduck website downloads are now here at FSDEV:

https://www.fsdeveloper.com/forum/threads/ade-downloads-page.459372/


However, there are repositories of thumbnails available on AVSIM etc to save you work making thumbnails for (some) non-default MDLs:

https://www.google.com/search?q=AVS...4B70ZwgcIMi03LjE1LjPIB4UCgAgA&sclient=gws-wiz


BTW: I recommend instead using version 1.79 as the last ADE build; it has desirable new features (but those may not impact LOM itself).

https://www.fsdeveloper.com/forum/threads/development-version-1-79-7475-available.448076/

GaryGB
Thanks so much for the time investment to provide so many avenues to investigate. I had found that thread but it didn't seam to offer a clue to my problem. I've been using ADE and each new version for years. Ale moved FS9 from one PC to another and never ran into this problem. Your post is a wonderful resource. Thanks loads. !!
 
Last edited:
Well an ice storm fixed my problem? After the juice came back and the sim machine rebooted, all the thumb images show up in LOM. Even when
I restarted the machine before that didn't happen. I have no clue. Just happy to be back on track. Installed 1.79 afterwards, so I know it wasn't a version issue.
GaryGB . . . thanks for the help! Cheers
 
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