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FSX Tileing a GP custom texture

Messages
120
Country
unitedkingdom
Hi Folks.

With your previous help and also help from my friend Bob, I've managed to align my textures and was getting quite good at it until I discovered that my textures were not tiling but being stretched out. The apron I am texturing is at EGKA and it is composed of concrete poured in strips.

I have made several textures to suit the strips. For example, I have a texture which shows two strips wide by three strips deep and I have measured the length in Google Earth. On the apron there are four strips of concrete by three deep. I thought that when I made the GP in ADE my texture would be tiled twice lengthwise to give me the 4x3 concrete area, but this did not happen, the texture was stretched the length of the GP.

I laid out some other textures to match the apron and saw that none of them were being tiled as I thought they would be. The GP manual mentions tiling but does not describe how to, I may have not understood, of course.

The apron at EGKA has strips running in various directions plus a large square of concrete composed of individual smaller squares. My plan was to make a texture perhaps 3x3 and have it tile across but now I am stumped as to how to make it do that.

Could someone explain how to make a texture tile across please?

Regards...Ken
edit...having re-read the relevant section, perhaps I should not be moving the vertices in the editor to the corners of my texture. I'll have a go at simply accepting the texture and vertices as the editor displays them. I'm still learning this, so please be kind to me!!

re-edit... That made my texture run at a diagonal to the apron axis, I'll need to move the vertices after all, mmmmm. Okay, I have seen the U and V numbers which I've stretched out to 2.000 and 1.000. This has given me a 4x3 tiled texture as I wanted. Please excuse my long, self discussion here but it's quite a learning curve for me.
 
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Messages
777
Country
unitedstates
Drag a rubber band selection around all of the vertices and use the rotate tool to align the poly with the texture.

Make sure the texture dimension is correct for the size of real estate you want one texture to cover.

Don, would it be possible to have the GP editor display the texture tiled?

cheers,
Lane
 
Messages
120
Country
unitedkingdom
Hi Lane.

At the risk of appearing slightly dense, how do I do a rubber band selection? Thanks for pitching in.

edit, okay, I simply dragged out my mouse and it selected the vertices and the tools came alive.

Cheers...Ken
 
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gadgets

Resource contributor
Messages
9,388
Country
ca-britishcolumbia
Don, would it be possible to have the GP editor display the texture tiled?
Anything is possible, Lane but, in this case, I'm not sure necessary - or a good idea. Currently you see one tile in the normal orientation and the vertices rotated/expanded (or not). Showing uniform textures in full wouldn't seem to add much information. Likewise with lines. And, changing the tiling/orientation could be confusing. Not sure how you could enhance the display of other non-uniform textures like runway numbers.

In any case, I'm travelling at the moment. If you want to develop your thinking along these lines a little further, perhaps we could have a discussion via PM when I return.

Don
 
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