Hi Folks.
With your previous help and also help from my friend Bob, I've managed to align my textures and was getting quite good at it until I discovered that my textures were not tiling but being stretched out. The apron I am texturing is at EGKA and it is composed of concrete poured in strips.
I have made several textures to suit the strips. For example, I have a texture which shows two strips wide by three strips deep and I have measured the length in Google Earth. On the apron there are four strips of concrete by three deep. I thought that when I made the GP in ADE my texture would be tiled twice lengthwise to give me the 4x3 concrete area, but this did not happen, the texture was stretched the length of the GP.
I laid out some other textures to match the apron and saw that none of them were being tiled as I thought they would be. The GP manual mentions tiling but does not describe how to, I may have not understood, of course.
The apron at EGKA has strips running in various directions plus a large square of concrete composed of individual smaller squares. My plan was to make a texture perhaps 3x3 and have it tile across but now I am stumped as to how to make it do that.
Could someone explain how to make a texture tile across please?
Regards...Ken
edit...having re-read the relevant section, perhaps I should not be moving the vertices in the editor to the corners of my texture. I'll have a go at simply accepting the texture and vertices as the editor displays them. I'm still learning this, so please be kind to me!!
re-edit... That made my texture run at a diagonal to the apron axis, I'll need to move the vertices after all, mmmmm. Okay, I have seen the U and V numbers which I've stretched out to 2.000 and 1.000. This has given me a 4x3 tiled texture as I wanted. Please excuse my long, self discussion here but it's quite a learning curve for me.
With your previous help and also help from my friend Bob, I've managed to align my textures and was getting quite good at it until I discovered that my textures were not tiling but being stretched out. The apron I am texturing is at EGKA and it is composed of concrete poured in strips.
I have made several textures to suit the strips. For example, I have a texture which shows two strips wide by three strips deep and I have measured the length in Google Earth. On the apron there are four strips of concrete by three deep. I thought that when I made the GP in ADE my texture would be tiled twice lengthwise to give me the 4x3 concrete area, but this did not happen, the texture was stretched the length of the GP.
I laid out some other textures to match the apron and saw that none of them were being tiled as I thought they would be. The GP manual mentions tiling but does not describe how to, I may have not understood, of course.
The apron at EGKA has strips running in various directions plus a large square of concrete composed of individual smaller squares. My plan was to make a texture perhaps 3x3 and have it tile across but now I am stumped as to how to make it do that.
Could someone explain how to make a texture tile across please?
Regards...Ken
edit...having re-read the relevant section, perhaps I should not be moving the vertices in the editor to the corners of my texture. I'll have a go at simply accepting the texture and vertices as the editor displays them. I'm still learning this, so please be kind to me!!
re-edit... That made my texture run at a diagonal to the apron axis, I'll need to move the vertices after all, mmmmm. Okay, I have seen the U and V numbers which I've stretched out to 2.000 and 1.000. This has given me a 4x3 tiled texture as I wanted. Please excuse my long, self discussion here but it's quite a learning curve for me.
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