• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Today is Microsoft E3 Presentation

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288
Country
argentina
The streaming is at 4pm ET / 1pm PT on 6/9/19 and will be Xbox only... but what if they announce a new Flight Simulator?
I will not hold my breath but... who knows..?
 
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10,088
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us-arizona
Amazing.... :) game changer.

IF.............. IF... If they make it to work on NORMAL computers, they will have a gold mine. If it will not work on regular computers, I think it will be a rerun of FSX and fail. :( Hopefully Microsoft learned from the past and are here to make a winner for 'everyone'.
 
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1,749
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unitedstates
Will the FSX platform/engine be the same so we can continue to develop for P3D and FSX? I hope so. I figure they will have true PBR and more....
 
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608
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germany
Well, just today I announced my decision changing to X-Plane 11 at the end of this year...
However, as far as I understand the sim will be using Azure Cloud in order to prevent massive texture overload locally. This smells a bit like FlightSim as a service where you have to pay as you use it or based on an annual fee (just a guess).

Hopefully the "new one" will be easily accessible to all developers.
That's how I interpreted the first incoming information as they promised to listen to the community. Well, unfortunately there was no word about any compatibility to existing SDKs.
 

hairyspin

Resource contributor
Messages
3,253
Country
unitedkingdom
And there will not be any word further on anything about it until August. Do like us and get yourself a pail of popcorn in the meantime.
 
Messages
10,088
Country
us-arizona
Well, just today I announced my decision changing to X-Plane 11 at the end of this year...
However, as far as I understand the sim will be using Azure Cloud in order to prevent massive texture overload locally. This smells a bit like FlightSim as a service where you have to pay as you use it or based on an annual fee (just a guess).


That's how I interpreted the first incoming information as they promised to listen to the community. Well, unfortunately there was no word about any compatibility to existing SDKs.


I wouldnt jump to wild conclusions. Wait and see before thinking negative. Lets see what they have. So far, it looks mind blowing.

That is a TON of data for a computer, all those textures. Its good thinking on their behalf. Genious.
 
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