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That's how I interpreted the first incoming information as they promised to listen to the community. Well, unfortunately there was no word about any compatibility to existing SDKs.Hopefully the "new one" will be easily accessible to all developers.
Well, just today I announced my decision changing to X-Plane 11 at the end of this year...
However, as far as I understand the sim will be using Azure Cloud in order to prevent massive texture overload locally. This smells a bit like FlightSim as a service where you have to pay as you use it or based on an annual fee (just a guess).
That's how I interpreted the first incoming information as they promised to listen to the community. Well, unfortunately there was no word about any compatibility to existing SDKs.