Too shiny! for the love of god please help

#1
ok i gonna loose it with the default shiny look of modelconverterx, fine for buildings fences etc but noticed now i have tried to make some hedges they are all shiny! err.

in the material editor, a bewildering amount of options specular etc but what to I switch to turn off the shiny reflection?

please help. :-/
 

dave hoeffgen

Resource contributor
#2
ok i gonna loose it with the default shiny look of modelconverterx, fine for buildings fences etc but noticed now i have tried to make some hedges they are all shiny! err.

in the material editor, a bewildering amount of options specular etc but what to I switch to turn off the shiny reflection?

please help. :-/
probably "allow bloom".
Works for metallic hangars but certainly not for anything vegetation like.
 
#5
It would be wonderful to have a sample blender file (for blender2fsx) with :

- one objet with reflectivity (bright >> mirror)
- one object with transparency
- one object with emissive
- one objet with bloom
- one object with an attached effect

The toolset is a bit short and the SDK documentation too.

I loose my last hairs experimenting textures, materials and options.
 

jtanabodee

Resource contributor
#6
It depends on the texture and the material setting. You need to show us the specular texture and the material stting in MCX so we can tell what is wrong.
 
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