Too shiny! for the love of god please help

ok i gonna loose it with the default shiny look of modelconverterx, fine for buildings fences etc but noticed now i have tried to make some hedges they are all shiny! err.

in the material editor, a bewildering amount of options specular etc but what to I switch to turn off the shiny reflection?

please help. :-/
 

dave hoeffgen

Resource contributor
ok i gonna loose it with the default shiny look of modelconverterx, fine for buildings fences etc but noticed now i have tried to make some hedges they are all shiny! err.

in the material editor, a bewildering amount of options specular etc but what to I switch to turn off the shiny reflection?

please help. :-/
probably "allow bloom".
Works for metallic hangars but certainly not for anything vegetation like.
 
It would be wonderful to have a sample blender file (for blender2fsx) with :

- one objet with reflectivity (bright >> mirror)
- one object with transparency
- one object with emissive
- one objet with bloom
- one object with an attached effect

The toolset is a bit short and the SDK documentation too.

I loose my last hairs experimenting textures, materials and options.
 

jtanabodee

Resource contributor
It depends on the texture and the material setting. You need to show us the specular texture and the material stting in MCX so we can tell what is wrong.
 
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