Hi,
I don't know how creating an FSX plane in FSDS works, sorry. All I know is that in FSX aircraft creating the part name is no longer the variable that controls which animation variable is used, at least in GMAX. As I said I don't know how FSDS handles that. I think you select the part name from a list?
A bit from this thread:
http://www.fsdeveloper.com/forum/threads/trouble-with-gear-animation.426838/
Edit: an excerpt from the Abacus FAQ (
http://www.abacuspub.com/_cart/support/fsdsv35_faq.htm) (now dead):
"Q: My animations are not working in FSX. Do you have any suggestions?
A: Animating using FSDS v3.5 is different from previous version of FS Design Studio. For all animations, you will have to use the new FSX Keyframe Animation part names.
Open the Part Properties of the part you want to animate and click the Browse button. Select FSX Keyframe Animation from the Category drop down list. Next select the proper part name. Note that there are many similar part names. For example a flap will list:
l_flap_key
l_flap_percent_key
l_flap_neg_key
l_flap_neg_percent_key
r_flap_key
r_flap_percent_key
r_flap_neg_key
r_flap_neg_percent_key
We suggest that you use the animated part names that have the word “percent” in the part name. In this case, use l_flap_percent_key and r_flap_percent_key. The first letter specifies Left or Right.
Q: My animations are not working in FSX. Do you have any suggestions?
A: All animated parts must have a parent part. To be more specific, all animated parts must have a parent part that has the same axis as the part being animated. Please see the next topic for more details.
Q: Why are my animated parts invisible when viewed in FSX?
A: In all likelihood, the animated parts are not invisible; they are just being drawn in the wrong place. All animated parts must have a parent part. To be more specific, all animated parts must have a parent part that has the same axis as the part being animated. We'll explain in more detail.
We assume that you have already animated a part as per the HELP Advanced Exercises, for example Animating Landing Gear, Animating the Ailerons or Animating a Rudder.