You are absolutely right. To tell the truth, I don't like "fake" 3d, imitated with the texture/shadows, etc. If I can, I use textures only where in real life it is also 2d thing, like a certain painting pattern on a wall.irombeach said:My personal opinion: better use Gmax material with opacity set around 75% instead bitmap texture with alpha channel.
Texture = more memory.
If I remember correct reflection no longer works in the Fs2004 gamepack. This is because the reflection texture is a subtype of the aircraft texture type. And in the new gamepack the bug that made scenery with the aircraft texture type has (fortunately) been fixed.jvarje said:For the best result, put some opacity on the polygon in gmax to make the window transparent, use the texture to add colour, details, dirt etc. on the glass and as a finishing touch a bit of alpha as reflection map (works in scenery too!).