Hi Guys,
Although I'm not new to gMax type softwares, until now I did not have to use "imported" textures, so here comes a simple question, but I'm stuck with that. (I'm using the FS9 Gamepack)
I made some textures to get familiarized with transparency. (The final product is intended to be an almost full-glass jetway) I followed the method in Arno's tutorial. So I had the textures with alpha channels with the right colors at the right spot. I made two versions for the test, DXT3 w alpha and bmp32 w alpha.
When I want to choose one of them from the 'File system', the preview box is shown, but only with the little picture icon inside, and not the texture.
If I try to use it, I suppose that the object "gets" the material, as its color changes. But either it does not display (while more simple materials does in the same viewport) or if it displays, there is no transparency at all. (I use UVW mapping, so I suppose it is not the problem)
I tried to make the object carrying it semi-transparent, or transparent, but the result is the same.
Obviously I don't do something very simlple, but I'd need help as I'm out of ideas.
Any help would be appreciated. Thanks,
Janos