Screenshot, for others to see.
Unfortunately the malcom does not work as a skinned mesh object in P3D. The poor guy has too many body parts (no, guts are not meant). Meant are the hair, pants, shoes, body. And he has relatively many textures. That is not advantageous. Advantageous for the P3Dv4 export is a character consisting of a coherent body (1 mesh) and as few textures as possible. Ideally, a P3D avatar has 1 mesh and 1 texture. Like the source files of the avatars you downloaded.Got Malcom from Adobe in the scene, trying to export him ... There are about 6 or 7 textures to him, all converted to pure P3D textures with Skin setting ticked and textures converted to DDS format. Using the 'Export Skin' option ticked in the P3D compiler. I need to figure out how to reset scale on this person.
Hm, so you want to do a Frankenstein pilot? Consisting of different body parts?