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- 81
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Is there a way to actually get rid of it and apply another ground material (like gravel ) in the selected area by using the material editor to apply the new texture to a polygon?Because despite my many efforts the default ground remains visible behind the chosen texture.Even though it seems there are certain ground materials more opaque than others it's still impossible to completely cover the default terrain by using any type of groung available.
I'trying to apply the correct type of terrain to our local airfield overriding the wrong base terrain by making a scenery rather than an airport so I'm unable to use airport related assets like runway,apron e.t.c.
An effort to edit a provided SDK ground texture trying to make it less transparent or completely opaque left me emptyhanded most likely because I'm completely unaware how the "edit" a certain texture works.
So,is there a way to attribute the correct terrain type to my scenery or I have to be content and getting used to the default one?
I'trying to apply the correct type of terrain to our local airfield overriding the wrong base terrain by making a scenery rather than an airport so I'm unable to use airport related assets like runway,apron e.t.c.
An effort to edit a provided SDK ground texture trying to make it less transparent or completely opaque left me emptyhanded most likely because I'm completely unaware how the "edit" a certain texture works.
So,is there a way to attribute the correct terrain type to my scenery or I have to be content and getting used to the default one?