- Messages
- 27
- Country

Hello!
Here I am back again, and after understanding how animation and manipulators works to interact with switches and buttons I made this video:
Appart from the windshield material that still is black and I have to use the blend one, I am having difficulties in putting the GNS430 in my model. I am using Blender for export but I suppose it will easy to understand what I mean with the steps I make:
1. I make the 3D plane to render the GNS430, with all the rectangle UVW map asigned to it:
gyazo.com
2. Then I name the FS Material as: $AS430_Screen:
gyazo.com
3. export the model and make the panel.cfg as:
[VCockpit01]
size_mm = 350,190
pixel_size = 350,190
texture = $AS430_Screen
background_color = 0,0,0
htmlgauge00=NavSystems/GPS/AS430/AS430.html, 0, 0, 350, 190
4. Make the package, but there is nothing rendered in FS2020 area.
I don't know how the gauge can be rendered in a certain part of a 3D geometry. I suppose that is because I have to give it the same name to the material as the "texture =" line in the cfg, so I did that.
Don't know how would it render it correctly (still don't render anything) when I make a not correct pixel aspect ratio to the unwrap, selecting all the 3DGeometry that is a rectangle, mapped as an squared texture, but that is the way I saw the DA62 example was done.
In the DA62 example there is an panel.xml, but not in the default Asobo_DV20, where only the panel.cfg is present, so I don't know if it is needed the xml also. I am using the Asobo_DV20 panel.cfg as example to imitate because my SF260 has more or less the same instruments as this plane.
Any help why is not appearing the GNS430 in my plane? Thanks!
Here I am back again, and after understanding how animation and manipulators works to interact with switches and buttons I made this video:
Appart from the windshield material that still is black and I have to use the blend one, I am having difficulties in putting the GNS430 in my model. I am using Blender for export but I suppose it will easy to understand what I mean with the steps I make:
1. I make the 3D plane to render the GNS430, with all the rectangle UVW map asigned to it:
Gyazo
2. Then I name the FS Material as: $AS430_Screen:
Gyazo
3. export the model and make the panel.cfg as:
[VCockpit01]
size_mm = 350,190
pixel_size = 350,190
texture = $AS430_Screen
background_color = 0,0,0
htmlgauge00=NavSystems/GPS/AS430/AS430.html, 0, 0, 350, 190
4. Make the package, but there is nothing rendered in FS2020 area.
I don't know how the gauge can be rendered in a certain part of a 3D geometry. I suppose that is because I have to give it the same name to the material as the "texture =" line in the cfg, so I did that.
Don't know how would it render it correctly (still don't render anything) when I make a not correct pixel aspect ratio to the unwrap, selecting all the 3DGeometry that is a rectangle, mapped as an squared texture, but that is the way I saw the DA62 example was done.
In the DA62 example there is an panel.xml, but not in the default Asobo_DV20, where only the panel.cfg is present, so I don't know if it is needed the xml also. I am using the Asobo_DV20 panel.cfg as example to imitate because my SF260 has more or less the same instruments as this plane.
Any help why is not appearing the GNS430 in my plane? Thanks!

