The other related threads were getting quite long, so I thought it best to start a new one.
I have just uploaded TS Prop Alpha version 0.0.20 to http://stuff4fs.com. Navigate to the Terrain Sculptor page and click the Development Release menu item.
This new version contains a large number of changes, so may be a little "delicate". As explained in another post, initially, to save overhead, the database held indices to the various terrain types rather than the guid of the terrain. This resulted in a significant savings in required RAM and offered some other advantages. But, with the help of a couple users, I recently realized this scheme had some major shortcomings. So, I've spent a good part of the weekend implementing the scheme I should have done originally. Fortunately, while there were a large number of edits, they were mostly "mind-numbing" mechanical changes,, but that aspect seems "solid". The project data storage scheme is now quite different; but all the older formats can be loaded.
As well, I fixed a number of other issues, primarily involving the manipulation of blends and profiles. These now seem to work as intended.
There is still (at least) a couple very elusive, but significant issues remaining. Occasionally, flattens are extended to the boundaries of each QMV14 area that they enter. This appears to be an issue in a third-party package I use, but I haven't yet confirmed so. As well, I seem to have "lost the recipe" for consolidating adjacent polys. So, for the moment, I've disabled the consolidation routine. Consequently, if your .bgls have been clipped, you'll see the lines. This is a temporary situation.
So, I hope that those of you currently used an older version of TS Pro will install and exercise the new version. New users are welcome as well. As always, please report any issue,. no matter how seemingly minor.
Don
I have just uploaded TS Prop Alpha version 0.0.20 to http://stuff4fs.com. Navigate to the Terrain Sculptor page and click the Development Release menu item.
This new version contains a large number of changes, so may be a little "delicate". As explained in another post, initially, to save overhead, the database held indices to the various terrain types rather than the guid of the terrain. This resulted in a significant savings in required RAM and offered some other advantages. But, with the help of a couple users, I recently realized this scheme had some major shortcomings. So, I've spent a good part of the weekend implementing the scheme I should have done originally. Fortunately, while there were a large number of edits, they were mostly "mind-numbing" mechanical changes,, but that aspect seems "solid". The project data storage scheme is now quite different; but all the older formats can be loaded.
As well, I fixed a number of other issues, primarily involving the manipulation of blends and profiles. These now seem to work as intended.
There is still (at least) a couple very elusive, but significant issues remaining. Occasionally, flattens are extended to the boundaries of each QMV14 area that they enter. This appears to be an issue in a third-party package I use, but I haven't yet confirmed so. As well, I seem to have "lost the recipe" for consolidating adjacent polys. So, for the moment, I've disabled the consolidation routine. Consequently, if your .bgls have been clipped, you'll see the lines. This is a temporary situation.
So, I hope that those of you currently used an older version of TS Pro will install and exercise the new version. New users are welcome as well. As always, please report any issue,. no matter how seemingly minor.
Don