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FSX Unable to flatten airport properly

Messages
453
Country
austria
Hi gents,

I am totally confused now. I tried for weeks to manage a proper flatten for my project (LOWI). Whatever I am doing I get some weird results:

*I have an aerial photo for the airport. This photo is sliced into tiles with a measure of below 100m each and applied to groundpolys made with the fs2002 gamepack from gmax.
*The flatten command is made with fsX KML - the poly has an altitude of 579m
*The airport itself is located at 579m (checked with both AFX and ADE), same for the reference point.

Everything works ok so far as long as I do not use intersections (taxiways) or surface polygons (tarmac). When I am adding such objects they are significantly above the mentioned 579m and accordingly do not follow the flatten.

What could have been gone wrong?

Any hint is appreciated!

regards
 
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arno

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Hi Gianni,

To be sure I understand you correctly, when you add those aprons and taxiways they appear higher (I assume these are the XML elements). But the rest of your airport is still at the correct altitude (including your custom ground polygons)? Is that correct?
 

arno

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So I am thinking it might be something with your XML code instead of your flatten then. Which program are you using to make those parts of your scenery?
 
Messages
453
Country
austria
I loaded the stock airport both in ADE and in AFX and saved them with a new name in the scenery subfolder of the project, the problem remains the same. For the scenery itself (the groundpolys) I am using gmax (fs2002 gamepack).

greetz
 

Bambi_007

Resource contributor
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908
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germany
When I am adding such objects they are significantly above the mentioned 579m and accordingly do not follow the flatten.

How high is the different?

Can you put here your xml in, maybe we have a look.

I take a look in my Witch-Glasses and say your Objects are 579m above the Ground.
 
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Messages
453
Country
austria
The difference between the runway and the apron and the taxiways is about 3 ft. Another thing: as long as I have no intersections the runway seems to be flat. But when I add an intersection (a node linked to the taxiway) a part of the runway becomes higher.

The flatten should be 579m, and all airport objects should be on 579m (as the reference point has this value).

You are meaning the flatten made with fsX KML? Please find it attached.

BTW: Thank you for your response. It is clear that after the release of the FSX-version I will state my gratefulness about the support in this forum in the acknowledgements ;)

greetz
 

Attachments

  • LOWI_aptflat_579_1.txt
    2.3 KB · Views: 584

GHD

Messages
12,243
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england
The default height for LOWI in FSX is 579.12 metres. Did you create a an override bgl in Scenery\World\Scenery?
 
Messages
453
Country
austria
Hi George,

you wrote: The default height for LOWI in FSX is 579.12 metres. Did you create a an override bgl in Scenery\World\Scenery?

no, I did not - never heard about this. How to do that?

greetz
 

Bambi_007

Resource contributor
Messages
908
Country
germany
I Know this different from FS9.

When I have the flatten I must the airport high downward set.

The flatten and the Airport are not on the same level.


btw. Thank you for your later States in the acknowledgements ;).
The Community say Thank You.
 

GHD

Messages
12,243
Country
england
It is normal practice to use the same height as the default, especially if the differernce is small such as 12cm.

However, if you do wish to have the height at 579.0 metres, in ADE, select "Tools/Change Airport Altitude". When you recompile, ADE will place a "stub" airfield in Scenery\World\Scenery which will override the default altitude.

You will also need to define an exclusion polygon to remove the default flatten.
 
Messages
453
Country
austria
Thanks Golf-HotelDelta,

I will give it a try. In my various attempts I used the default altitude of 579.12m too, but the result was the same.

Do I have to manually shift the mentioned "stub" airfield to the subfolder or will this be managed by ADE itself?

greetz
 

GHD

Messages
12,243
Country
england
Do I have to manually shift the mentioned "stub" airfield to the subfolder or will this be managed by ADE itself?
ADE will place the "stub" in Scenery\World\Scenery automatically.

It may be worth looking in that folder to see whether there is already a file present.

BTW. This is the default flatten for LOWI

 
Messages
453
Country
austria
Sorry to bother you again, but I did not get it. Maybe this post should be located correctly in the ADE-Forum, but I started here so I decided to continue.

*I imported an AFCAD file into ADE9X and used FSX-style. The airport has an altitude of 579,12m exactly like the stock airport
* I made a flatten poly with an altitude of 579,12m
* I made an exclusion polygon to override the default flatten.

no effect...
same problem...

the ADE-file seems to be lower than the flatten, but not everywhere. To give you a feeling I attach a shot.

I am getting crazy....

greetz
 

Attachments

  • flattentroubles.jpg
    flattentroubles.jpg
    61.6 KB · Views: 520
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