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OK - I make no promises whatsoever since ADE is in the middle of a development path for MS Flight Sims.
However while waiting for feedback on the latest build I have spent a bit of time looking at the file format for airports in FlgihtGear. At first glance I cannot see any particular reason why ADE could not generate apt dat files. I guess you may know that ADE is divided into two parts. The design engine and a data model that contains all the parts of the airport. At the moment there is no code in there to read or write to the FG/XP format. However it could be done without much difficulty and without really re-writing any code (other than that needed to tell ADE to work in FG rather than FSX, FS9 or whatever.
My initial reading of how it all gets put together leave me muddled (not difficult that
)
Can anyone give me a 101 on how this all works (OK I know I am being lazy here
)
I see terrain separate from objects. Not that different from MS. I see a file that contains a lot of airport data - I presume that sort of matches the stock structure we have. I am not sure if an addon airport dat file can be generated and stuck into FG (there seem to be scenery folders that are separate from Data folders - is this the difference between stock and addon folders? Also how are objects added - did not find that yet.
Anyway I also see two tools TaxiDraw and TerraGear. Taxidraw does not look very friendly and TerraGear appears to be command line.. I also found a tool called FlightGear Scenery Designer that also looks rather old.
Can XP scenery tools be used with FG?
Sorry loads of questions but that is what comes of waiting for feedback on a release and also for the salmon to thaw so that I can put it in the smoker
However while waiting for feedback on the latest build I have spent a bit of time looking at the file format for airports in FlgihtGear. At first glance I cannot see any particular reason why ADE could not generate apt dat files. I guess you may know that ADE is divided into two parts. The design engine and a data model that contains all the parts of the airport. At the moment there is no code in there to read or write to the FG/XP format. However it could be done without much difficulty and without really re-writing any code (other than that needed to tell ADE to work in FG rather than FSX, FS9 or whatever.
My initial reading of how it all gets put together leave me muddled (not difficult that
Can anyone give me a 101 on how this all works (OK I know I am being lazy here
I see terrain separate from objects. Not that different from MS. I see a file that contains a lot of airport data - I presume that sort of matches the stock structure we have. I am not sure if an addon airport dat file can be generated and stuck into FG (there seem to be scenery folders that are separate from Data folders - is this the difference between stock and addon folders? Also how are objects added - did not find that yet.
Anyway I also see two tools TaxiDraw and TerraGear. Taxidraw does not look very friendly and TerraGear appears to be command line.. I also found a tool called FlightGear Scenery Designer that also looks rather old.
Can XP scenery tools be used with FG?
Sorry loads of questions but that is what comes of waiting for feedback on a release and also for the salmon to thaw so that I can put it in the smoker