I'm in the process of setting up a period sim, set in the late 60's and had a question about AI sound. I am having a lot of issues with ARRIVING AI aircraft. The engine sound plays far to early to be heard from the observers position, like 2-3 miles from where you are observing. making it a bit unrealistic.
As an example, I have placed the line of code full_Scale_Distance=200 on every "x" external wav file in the soundai.cfg file, but still hear the aircraft when its 2-3 miles away (landing) i assume this line of code would mean that you wouldn't hear anything until the aircraft is within 200 meters of you
I have played around with the line full_Scale_Distance= * believing that the figure put in here is the distance the sound starts to attenuate from the source.
Would it be correct to say that this line of code ONLY applies when the aircraft is flying away from you?
Many thanks, Chris
As an example, I have placed the line of code full_Scale_Distance=200 on every "x" external wav file in the soundai.cfg file, but still hear the aircraft when its 2-3 miles away (landing) i assume this line of code would mean that you wouldn't hear anything until the aircraft is within 200 meters of you
I have played around with the line full_Scale_Distance= * believing that the figure put in here is the distance the sound starts to attenuate from the source.
Would it be correct to say that this line of code ONLY applies when the aircraft is flying away from you?
Many thanks, Chris