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Unfit textures.

Hi everyone!

I am placing a new terminal at Minsk airport and I came across a problem: I have a good BGL that is shown in FS9. I also have bmp textures. However, when I place them into "Texture" folder nothing happens. There is just a building without windows, doors.

Now I am trying to change their format. Which of those shownon the picture is the right one?

Windows 8.1, FS2004, ADE9 v01.78.7298.

Thanks in advance, Aleksej.


I think it's DXT1, or extended bitmap DXT5 if you have an alpha channel.
If I understand the things right, an alpha channel is needed when there are lights. But I don't see such format among those on the picture. Maybe it has another name? Or maybe there is a program for converting into that format?
The alpha channel could be used for various things depending on the material settings, such as transparency for the windows. The DXT5 option is found when selecting the extended bitmap menu item, you can also use Martin Wrights program DXTBmp to save into different formats, it's a very useful tool.