Hi,
I'm sure this must be possible, but not sure how.
Right now, I can unwrap an object to a texture, and have each object use its own texture, but there are instances where I'd like to map objects to an existing texture (and map specific parts by manually manipulating the UV for individual faces).
What is the best way to do this? Let's say I have a basic cube and UV unwrap this. Blender tries to map it to its own texture. Do I simply load the texture I want to assign in the UV unwrap screen, and move the points?
Also, is it possible to preview the texture on the object in 2.83 at all? Reading the notes, it seems this was removed in 2.8x??!!
Thank you!
I'm sure this must be possible, but not sure how.
Right now, I can unwrap an object to a texture, and have each object use its own texture, but there are instances where I'd like to map objects to an existing texture (and map specific parts by manually manipulating the UV for individual faces).
What is the best way to do this? Let's say I have a basic cube and UV unwrap this. Blender tries to map it to its own texture. Do I simply load the texture I want to assign in the UV unwrap screen, and move the points?
Also, is it possible to preview the texture on the object in 2.83 at all? Reading the notes, it seems this was removed in 2.8x??!!
Thank you!