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Hi guys,
for my current project I urgendtly need help (or a push into the right direction):
I have to model a earth wall /bank which is going around the corner and slightly blends with the surrounding ground. A loft along a spline gives me a nice wall, but straight ends which also have to blend withe the terrain and should be smooth...
you can see the wall in question here:
starting at 6:50 in the video...
Thank you so much for any ideas how to model such a "wall (I have no problem if the would not be the angle/turn)
*EDIT*
I finally created the elevations (there are more elevations of this kind) by creating a spline, converting it to an editable polygon, then inserting a smaller plane and increasing its height to the desired value. all edges are now blending smoothly with the terrain. Thanks for your help!
for my current project I urgendtly need help (or a push into the right direction):
I have to model a earth wall /bank which is going around the corner and slightly blends with the surrounding ground. A loft along a spline gives me a nice wall, but straight ends which also have to blend withe the terrain and should be smooth...
you can see the wall in question here:
Thank you so much for any ideas how to model such a "wall (I have no problem if the would not be the angle/turn)
*EDIT*
I finally created the elevations (there are more elevations of this kind) by creating a spline, converting it to an editable polygon, then inserting a smaller plane and increasing its height to the desired value. all edges are now blending smoothly with the terrain. Thanks for your help!
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