He does not need the MDL files. All ObPlacer XML needs is the XML file you used to compile the library, so that the objects can be displayed in the object tree.stevo said:I have to say I'm not particualy happy about you decompiling my BGL, If you had only asked I would have sent you the MDL's.
Yes, I know, but unfortunately I don't have it any more, I only kept the MDLs and Gmax Files.All ObPlacer XML needs is the XML file you used to compile the library, so that the objects can be displayed in the object tree.
Don't get me wrong Arno, I'm more than happy for GSG2k5 to use the BGL, but I would rather be asked before people try/struggle to get it working in other ways. Just asking can make life so much easier. Plus if people where going to decompile, I would rather not know about itit should not be a very big problem I think
Yes, now you have reassured me Arno that the work cannot be change, I feel better about itI must say I personally do not see that as a threat to my work.
Why did you create a library in the first place then? The whole idea of an library is that people can easily call the objects in there. Adding the same objects again and again to different files only results in the same object having multiple GUIDs.stevo said:My idea is to use the mdls with object placer instead of the BGL Library, importing them as 'Add Local MDL' that way he wouldnt need to use the Library anyway.
Good point. An user with some knowledge of BGLComp should be able to create the proper XML file with that information. That is probably the best way to do itstevo said:But still, there's no need to decompile to find out what the GUID's are, when they are already in the rwy12 file that come with the download. And for my Transit Vans I but all the GUID's in the documentation.
Yes. So this can make it a bit difficult if you want to distribute your scenery, as you need to be careful not to include libraries from commercial sceneries etc.stevo said:This EZ-Scenery, is it true that it scans for all Library files in fs and anyone can place anyone elses objects from any addon scenery?
No, I don't think there is a problem with using object libraries that are installed on your system. This does not break the copyright I think. The only problem arises when you want to distribute the scenery, as you can usually not include the libraries. So you should ask the users to download the same files you have (for example download the Rwy12 libraries as well). But with libraries that are part of commercial sceneries this is no option of course, so you should be careful not to use them.stevo said:If so, wouldnt there be a copyright issue with many people using object that arent allowed or arent indented for use by everyone else?
Thanks for the offer but I have already started modelling my own so I can add custom textures.stevo said:GSG2k5 if you would like to use the MDL's, I can send you them via email.
Stevo![]()
All my librarys werent designed for use with the programs available now, except Rwy12, the Ford Transit package was release long before rwy12 or your super object placer where released so they arent design to be used with those programs, although they can be adapted for use with them.Why did you create a library in the first place then? The whole idea of an library is that people can easily call the objects in there. Adding the same objects again and again to different files only results in the same object having multiple GUIDs.
Is it best then, to get round this, not make library files.Yes. So this can make it a bit difficult if you want to distribute your scenery, as you need to be careful not to include libraries from commercial sceneries etc.
No ProbsGSG2k5 said:Hi Stevo
Thanks for the offer but I have already started modelling my own so I can add custom textures.
A library is a library in the end. There is no difference between a library for Rwy12 or one for EZ-Scenery. The only difference is how all those tools read the information about the objects, that can indeed make things a bit complex.stevo said:All my librarys werent designed for use with the programs available now, except Rwy12, the Ford Transit package was release long before rwy12 or your super object placer where released so they arent design to be used with those programs, although they can be adapted for use with them.
No, that is impossible. With the XML format they are always defined as library object. You can add the placement to the same XML file, but they are still library objects. The only result of this is that they become geo-locked, so you can only use them around the origional placement. In the end that adds only more confusion, so I would not advice to do that.stevo said:Is it best then, to get round this, not make library files.
Yes, you are right about that. I mentioned commercial sceneries, but it is also true for libraries that have been designed for a specific freeware scenery. On the other hand if you use a Rwy12 library for example, you can just ask the end user to download the same file you downloaded.stevo said:To be honest if the scenery is Commercial or freeware, I would still hold the intellectual property (IP) rights to the objects I make, as would you with yours, all my sceneries are freeware but with limitations on what can be done with them, being a musician and sound engineer I deal with copyright issues a lot, and to me, with my understanding of IP. EZ-scenery users would need to ask permission from all the authors of the individual library files if they are Commercial or not. That's if they are going to release them as freeware.
BumberNo, that is impossible. With the XML format they are always defined as library object
Well Arno you know I've been on this forum for a long time now and are not one for really expressing my opinion, but this EZ-scenery issue has annoyed me a bit, as you can possibly tell. I have to say it might stop me releasing any more scenery to the public knowing I have no control over what is done with my objects, especially one that arent intended to be used over and over again.This is not a development I am really happy with, I must say.
If a user would use any of the objects I designed for a specific project, on his PC in other area I don't really have a problem with it. But I would never agree to him redistributing my specific library.stevo said:That might seem trivial to some people, but when you've put a lot of time, effort and research into building something. You want to feel safe that the end product is going to be used as the full package it was orginally released as, freeware or commercial. Where as now this isnt the case.