I wonder when your governor is going to change the sign on the bridge where I live to "Welcome to Illinois: you are under arrest." I think if Illinois seceded from Chicago you'd have a pretty nice state (especially with all the wonderful geologic formations in the southern half of the state by where I live), but the way things are going, many of us in Missouri are considering blowing the bridges.
One might wonder if Illinois learned that from Wisconsin, where up until last week, vehicles with IL license plates crossing the border were reportedly intercepted by the authorities, and told to go back where they came from, or undergo a forced 2-week quarantine.
Now they again are welcoming Illinois' Billions (Billionois ?) of dollars in tourism and patronage at local businesses.
Truth be told, I too was 'living in Missouri' (pronounced by some as "
living in Misery" for a few years back in the 80's, and at that time Illinois was popular with 'Missourians' as a place to go shop and buy alcohol due to restrictive local ordinances on Sundays.
< Is Missouri South of the "Mason-Dixon Line" in the 'Bible Belt', or is that inferred by the Missouri Compromise ?

>
https://en.wikipedia.org/wiki/Mason–Dixon_line
https://en.wikipedia.org/wiki/Missouri_Compromise
https://en.wikipedia.org/wiki/Southern_Fried_Rabbit
BTW: After a lot of hard work, 'Comedy Relief' is an important part of the FS Developer experience:
Really the flowing creek texture is just a smear with no personality so I like your suggestion of specular-effect streams. It seems that for every item I cross off my list, there are two or three new options to make what I have even better than I originally thought was possible. This is difficult and time-consuming, but there is just enough progress to be very rewarding.
I hadn't dove into shorelines yet because I was concerned that once I learned how to apply shorelines to the polygons (hopefully the process is somewhat like assigning "stroke" and "fill" properties to vector shapes in Paint Shop Pro) I would essentially have a grid of shorelines on larger bodies of water (like the Mississippi River) where one polygon ended and another began. I am playing with the water class tool now to give the Ol' Muddy a brown texture and that seems to have really helped - although I noticed that despite only covering a portion of one Mississippi River polygon with the shallow inland water class it seems to have applied to the entire polygon, which stretches from its confluence with the Ohio River at Cairo to maybe Ste. Genevieve (I haven't had a chance to fly the entire route).
CAVEAT: Always dive OFF of shorelines INTO Hydro polygon, and not the reverse... otherwise it 'hurts'.
FYI: In SBuilderX, one may copy a Hydro polygon, paste it back into the exact position it was copied from, select it, reverse its poly-line vertex winding direction from
ex: CW to CCW, select and convert it to a poly-line; then assign it a shoreline GUID.
NOTE: It is a 'best practice' to have 'child' shoreline vertices exactly aligned with those of its 'parent' Hydro polygon.
This is easily done by making a copy of the source Hydro Polygon object, then pasting it precisely back into position, and converting it into a Poly-line object.
And is it OK to distribute stock scenery created from public domain data compiled with SBuilderX and Airport Design Editor?
It just dawned on me that while all my data belongs to us taxpayers, I might not be able to distribute scenery created by these great programs. I didn't make it all the way through law school, but SBX mention using it for "any scenery product," and ADE doesn't indicate one way or another in anything I have found.
IIRC, ADE requires a commercial fee when used to produce payware scenery products.
IIUC, yes, the USGS merely wants to be credited
ex: as "
Source: USGS" somewhere in the product documentation.
AFAIK, all USGS offerings are public domain and freely usable / re-distributable as derived for
ex: FS scenery products.
GaryGB