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P3D v5 Using stock library objects from other airports

Messages
24
Country
unitedstates
ok I think I have a misconception or something else is wrong..

im working on KEWR. redoing the terminals because the stock geometry is all whacked out.

im using generic buildings for the most part, nothing fancy, i just want the general layout to be correct.. now as you may know, there are large round terminal buildings at kewr and generic buildings arent round. so I found a large round building at KIAH that should work to help me build these round terminals. my theory was having imported the BGL that the stock KIAH is in into the library object manager, the objects within would become usable in any other project anywhere i want.

so i go back to KEWR, use the find guid function to find the round building from KIAH, and add it.. presto, it seems to work fine, the yellow footprint shows in ADE and everything. i build my 6 round terminals and think everything is great.

so, i compile, no errors. go load up p3d and check it out. the round buildings are not there. they did not compile?

my googling didn't really help other than maybe something about geo-locked objects??? can you not use an object from another stock bgl or something?

example pics:

kewr missing buildings.PNG
2020-12-22_15-36-20-131.png
 
Messages
685
Country
unitedkingdom
Those stock items are probably "geo-locked" which means they can only appear at their original locations. There are ways to overcome this though.

Do a search on "geo-locking" in this forum and you should find plenty of discussion about getting around your situation.
 
Messages
24
Country
unitedstates
yeah thats what i was suspecting. it looks like theres a work around for local use but i dont think that will work for me. i will probably just go back to building circles out of rectangles :)
 

tgibson

Resource contributor
Messages
10,713
Country
us-california
There are ways you can use them anywhere in the world. You either have to:

Unlock the BGL file using GeoLock:


Note this will only work on your computer, so you won't be able to release your work to others unless they unlock this BGL too.

Or:

1. Decompile the BGL file to get the individual MDL files.
2. Add them to a new library using Library Creator XML. Make sure they have new GUIDs.
3. Place them using that library.
 
Messages
84
Country
italy
1. Decompile the BGL file to get the individual MDL files.
2. Add them to a new library using Library Creator XML. Make sure they have new GUIDs.
3. Place them using that library.
Hi I was here and I read this thread, how can I do these steps??
 

tgibson

Resource contributor
Messages
10,713
Country
us-california
Just open the library BGL file in ModelConverterX, use the green arrows to find the correct object, and use Export Object with the format as an MDL file for your desired sim. Then follow step 2, LCX is available here.
 
Messages
7,110
Country
us-illinois
Hi Ray and Tom:

You refer to use of Arno's Library Creator XML (aka "LCX"), which can be downloaded here:



As it has been a while since I used this utility, my memory needs refreshing on LCX' default behavior when working with FSX / P3D MDLs.


In LCX' Manual an unclear statement by Arno, IMHO, needs more explanation, to avoid duplicate GUIDs in extracted FSX / P3D MDLs:

"The tool will create a new unique GUID for your objects so that you don't have to worry about this yourself. This is only the case for Fs2004 MDL object, as in FsX MDL objects the GUID is already stored inside it."



What has been your experience with LCX regarding risk for duplication of FSX / P3D GUIDs in derived scenery library object BGLs ? :scratchch

HINT: Please do not tell me "Don't Fix What Ain't Broke". :p


I do not see where LCX offers a feature to manually change the GUIDs for FSX / P3D MDLs, such as we have in Arno's MCX utility. :alert:

GaryGB
 
Messages
685
Country
unitedkingdom
GaryGB

when I used LCX (only a few times and several years ago) I did not suffer any GUID duplicates (as far as I know anyways).
 
Messages
7,110
Country
us-illinois
GaryGB

when I used LCX (only a few times and several years ago) I did not suffer any GUID duplicates (as far as I know anyways).

If one follows a sequence Tom identifies that first changes GUIDs via MCX, one obviates concerns over duplicate GUIDs.

There are ways you can use them anywhere in the world. You either have to:

Unlock the BGL file using GeoLock:


Note this will only work on your computer, so you won't be able to release your work to others unless they unlock this BGL too.

Or:

1. Decompile the BGL file to get the individual MDL files.
2. Add them to a new library using Library Creator XML. Make sure they have new GUIDs.
3. Place them using that library.

GaryGB
 
Messages
7,110
Country
us-illinois
yeah thats what i was suspecting. it looks like theres a work around for local use but i dont think that will work for me. i will probably just go back to building circles out of rectangles :)

You may wish to use this:

NEW YORK AIRPORTS X V2 DEMO by Drzewiecki Design.

"NEW YORK AIRPORTS X V2 DEMO is a package containing 6 airports located in New York metropolitan areas - KJFK Kennedy, KEWR Newark and KLGA LaGuardia + 3 business & general aviation airports - KTEB Teterboro, KCDW Essex County and KLDJ Linden. This package is fully compatible with FSX/FSX:SE/P3Dv1/P3Dv2/P3Dv3/P3Dv4/FSW and with New York City X by Drzewiecki Design (v2.3 and higher), Manhattan X by Aerosoft, all ORBX products, all PILOT’S products and all Megascenery products. This is a fully functional freeware scenery, perfectly aligned with the full payware version."

Otherwise, I do not see any recent P3D compatible freeware add-ons of note that offer KEWR terminals realistic to IRL.


kewr_p3dv4x_drzewiecki_nyc_airports_demo_v2-jpg.83785


kewr_ge_3d-jpg.83786



kewr_ge_sv-jpg.83784



GaryGB
 

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