ok I think I have a misconception or something else is wrong..
im working on KEWR. redoing the terminals because the stock geometry is all whacked out.
im using generic buildings for the most part, nothing fancy, i just want the general layout to be correct.. now as you may know, there are large round terminal buildings at kewr and generic buildings arent round. so I found a large round building at KIAH that should work to help me build these round terminals. my theory was having imported the BGL that the stock KIAH is in into the library object manager, the objects within would become usable in any other project anywhere i want.
so i go back to KEWR, use the find guid function to find the round building from KIAH, and add it.. presto, it seems to work fine, the yellow footprint shows in ADE and everything. i build my 6 round terminals and think everything is great.
so, i compile, no errors. go load up p3d and check it out. the round buildings are not there. they did not compile?
my googling didn't really help other than maybe something about geo-locked objects??? can you not use an object from another stock bgl or something?
example pics:
im working on KEWR. redoing the terminals because the stock geometry is all whacked out.
im using generic buildings for the most part, nothing fancy, i just want the general layout to be correct.. now as you may know, there are large round terminal buildings at kewr and generic buildings arent round. so I found a large round building at KIAH that should work to help me build these round terminals. my theory was having imported the BGL that the stock KIAH is in into the library object manager, the objects within would become usable in any other project anywhere i want.
so i go back to KEWR, use the find guid function to find the round building from KIAH, and add it.. presto, it seems to work fine, the yellow footprint shows in ADE and everything. i build my 6 round terminals and think everything is great.
so, i compile, no errors. go load up p3d and check it out. the round buildings are not there. they did not compile?
my googling didn't really help other than maybe something about geo-locked objects??? can you not use an object from another stock bgl or something?
example pics: