Hi 'community',
I have been battling through my first couple of object designs for FSX and have been amazed at the support offered by highly knowledgable individuals and pathetically grateful to them for their patience.
At the same time it seems clear that I am staring into a 'black box' world which does not have any form of structured guide for the novice. I know that modelling etc is not a simple art but I believe it can be achieved by most reasonably intelligent people.
I have found many tutorials in various places, some simply buried in threads, all of which take some finding and then understanding their relationship and hierarchical order in the process of scenery and aircraft design.
I seem to have learned, piece by piece, that I need: Gmax to create a model; Paint, digital camera or other method to create the texture .bmp; Imagetool to create the actual textures; the FSX gamepack to Export a .mdl file; Library Creator to create the .bgl library; for items like the PAPI light box, the FS2004 gamepack to create the .mdl file in order to get the XML and asm files for editing for special features; BGLC-9 to re-compile the latter .asm file; BGLComp to recompile the BGLC-9 output to a .mdl (I think I've got that right).
It took me a long time and a great deal of help to get just that far. And I haven't finished yet
To save a lot of frustration and to pool knowledge and expertise I was thinking that a new sub-forum under Development would be a good place or focus to keep moderator controlled 'stickies' for various sections of the community, e.g. "Design Guides for the beginner", "Design Guides for Advanced modellers" etc. These would each address the different families of design tools, their design process hierarchy and use and go to different depths depending on the target audience. A bit like my Gmax to FSX list for beginners but with expert explanation and guidance.
What does he community think?
klem
I have been battling through my first couple of object designs for FSX and have been amazed at the support offered by highly knowledgable individuals and pathetically grateful to them for their patience.
At the same time it seems clear that I am staring into a 'black box' world which does not have any form of structured guide for the novice. I know that modelling etc is not a simple art but I believe it can be achieved by most reasonably intelligent people.
I have found many tutorials in various places, some simply buried in threads, all of which take some finding and then understanding their relationship and hierarchical order in the process of scenery and aircraft design.
I seem to have learned, piece by piece, that I need: Gmax to create a model; Paint, digital camera or other method to create the texture .bmp; Imagetool to create the actual textures; the FSX gamepack to Export a .mdl file; Library Creator to create the .bgl library; for items like the PAPI light box, the FS2004 gamepack to create the .mdl file in order to get the XML and asm files for editing for special features; BGLC-9 to re-compile the latter .asm file; BGLComp to recompile the BGLC-9 output to a .mdl (I think I've got that right).
It took me a long time and a great deal of help to get just that far. And I haven't finished yet
To save a lot of frustration and to pool knowledge and expertise I was thinking that a new sub-forum under Development would be a good place or focus to keep moderator controlled 'stickies' for various sections of the community, e.g. "Design Guides for the beginner", "Design Guides for Advanced modellers" etc. These would each address the different families of design tools, their design process hierarchy and use and go to different depths depending on the target audience. A bit like my Gmax to FSX list for beginners but with expert explanation and guidance.
What does he community think?
klem
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