- Messages
- 233
- Country
I've done some objects before with Blender and Blender2MSFS without problems. Suddenly my last models just refuse to look right. I'm exhausted and don't knwo what to do... My previous models were relatively OK and then suddenly 3 new models fail to work. The look just fine in Blender. All UV mapping seems correct. I manually mapped faces after "Smart UV project" and scaling until PBR texture looks correct.
But after I export and place the object in MSFS I have this:
I'm doing everything the same I did before. I tried "Smart UV Projection" from scratch, recalculated normals, baked textures (came out a horrible mess, though baked image looks great it's mapped incorrectly, and my previous bakes with other objects also were fine), installing Blender 1.91, recreating materials from scratch, deleting all MSFS files and recreating the project, trying all options in mesh "clean up" in Blender. I'm at my wit's end. I don't know what else to try. Plase advise. I have 3 models that I spend dosenz of hours on that refuse to work!
But after I export and place the object in MSFS I have this:
I'm doing everything the same I did before. I tried "Smart UV Projection" from scratch, recalculated normals, baked textures (came out a horrible mess, though baked image looks great it's mapped incorrectly, and my previous bakes with other objects also were fine), installing Blender 1.91, recreating materials from scratch, deleting all MSFS files and recreating the project, trying all options in mesh "clean up" in Blender. I'm at my wit's end. I don't know what else to try. Plase advise. I have 3 models that I spend dosenz of hours on that refuse to work!
Last edited: