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UV Unwrap and texturing long lines/ taxiways

Messages
20
Country
netherlands
Hey guys after unwrapping one part and then using the follow active quads I still have issues getting the complete model textured the same way as I did the first part.
Doing everything seperately will take days on a big airport. So there must be a better way.

Any ideas or other workflows?

Thanks a lot!
 

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Pyscen

Resource contributor
Messages
2,778
Country
us-texas
What are you using in creating the UV's and or 3D modeling? The use of seams in creating the UV's might make it easier.
 

tgibson

Resource contributor
Messages
10,674
Country
us-california
I assume all the parts of the object should be textured identically? Try creating a texture for just one section and then use UVW Mapping and the Face radio button? That will texture every face (polygon) of the part with the entire texture. You can modify that mapping using the Gizmo (click the black +). You can use Mesh Select first to select only some polygons if you need to.
 
Messages
20
Country
netherlands
I assume all the parts of the object should be textured identically? Try creating a texture for just one section and then use UVW Mapping and the Face radio button? That will texture every face (polygon) of the part with the entire texture. You can modify that mapping using the Gizmo (click the black +). You can use Mesh Select first to select only some polygons if you need to.
It's a part of a taxiway centerline, so it all needs to be equal. Will give this a try
 
Messages
20
Country
netherlands
I assume all the parts of the object should be textured identically? Try creating a texture for just one section and then use UVW Mapping and the Face radio button? That will texture every face (polygon) of the part with the entire texture. You can modify that mapping using the Gizmo (click the black +). You can use Mesh Select first to select only some polygons if you need to.
1638044254096.png

After using Follow Active Quads on all selected with the correctly textured one highlighted, I still get a lot of them wrong inside the texture. Any ideas?
What are you using in creating the UV's and or 3D modeling? The use of seams in creating the UV's might make it easier.
How would I do that correctly on the whole taxiway?
 

tgibson

Resource contributor
Messages
10,674
Country
us-california
No, sorry. I've never tried to texture something that complex.
 
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