• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

UVW Mapping in Gmax – tutorial series

hairyspin

Resource contributor
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unitedkingdom
A new six-part tutorial series has been uploaded to the Resources here at FSDeveloper to get the beginning mapper going. Starts with the basics, introduces LithUnwrap for making templates and goes on to cover use of the UVW editor, mapping multiple objects simultaneously, use of material IDs to colour-code selections and grids for custom views. Making good use of texture space, distorting objects to simplify mapping and problems encountered are also covered.

46thWQ.jpg



The series is aimed at both scenery and aircraft builders. Building, aircraft and virtual cockpit examples are used.

Sample meshes and texture files are included together with the Quake III plugin, LithUnwrap and the Harlequin gmax source used in the tutorials. You also get to see a little of Milton Shupe's XA-38 Grizzly mesh (used with permission)!

I've tried not to repeat myself through the series, so if you're stuck on part 4 (for example) read parts 1 to 3 first.

Access it from the tutorial's Wiki page
 
Messages
75
Country
egypt
A new six-part tutorial series has been uploaded to the Resources here at FSDeveloper to get the beginning mapper going. Starts with the basics, introduces LithUnwrap for making templates and goes on to cover use of the UVW editor, mapping multiple objects simultaneously, use of material IDs to colour-code selections and grids for custom views. Making good use of texture space, distorting objects to simplify mapping and problems encountered are also covered.

46thWQ.jpg



The series is aimed at both scenery and aircraft builders. Building, aircraft and virtual cockpit examples are used.

Sample meshes and texture files are included together with the Quake III plugin, LithUnwrap and the Harlequin gmax source used in the tutorials. You also get to see a little of Milton Shupe's XA-38 Grizzly mesh (used with permission)!

I've tried not to repeat myself through the series, so if you're stuck on part 4 (for example) read parts 1 to 3 first.

Access it from the tutorial's Wiki page


Hello,

Great tutorials indeed.

Could we use these tutorials for 3D max as weel?
 

Paul Domingue

Resource contributor
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us-california
Thank you Tom. It's people you that keep people like me going. As they say out your way, brilliant!
 

hairyspin

Resource contributor
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3,253
Country
unitedkingdom
Could we use these tutorials for 3D max as weel?

Of course. These will give you the basics for Max as well, although you don't need LithUnwrap with Max and if you have Max 2008 or newer you can unwrap many objects at the same time.

Once you've had some practice there are the automatic unwrap options as well, but learn the basics first!

Paul, you're welcome!
 
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