Hello everyone!
I spent the weekend finally digging into MCX and learning how to update an older model (the KO F-16 Viper for FS2002/2004) to FSX-native. Mostly I wanted to do this to change the weapons loadout by deleting a modelpart. Despite many hiccups, that has been successful (thanks in large part to many helpful posts here) and I now have an FSX MDL with proper animations, loadout, and textures.
Once I started flying it, I noticed that the wing vapor effect (a light effect triggered by a gauge) has some problems only on the converted model. When the vapor is on, panning the spot view around finds MANY angles where the aircraft is drawn over the effect as you can see in the screenshots. The original FS2004 models (such as the D model) do not have this problem and the vapor shows correctly at any angle.
Anyone know what is going on and how to keep the effect visible?
One troubleshooting step I tried is to raise the effect well above the aircraft (like 10 feet above it) and that seemed to keep it visible at all times but obviously that is not a solution. I considered this a sign that maybe the effect coordinate being inside the aircraft skin could be causing the problem, so I worked on modifying the effect with a built in offset that allows me to move the light coordinate outside of the skin. This is not fully done but it did not appear promising so far.
I spent the weekend finally digging into MCX and learning how to update an older model (the KO F-16 Viper for FS2002/2004) to FSX-native. Mostly I wanted to do this to change the weapons loadout by deleting a modelpart. Despite many hiccups, that has been successful (thanks in large part to many helpful posts here) and I now have an FSX MDL with proper animations, loadout, and textures.
Once I started flying it, I noticed that the wing vapor effect (a light effect triggered by a gauge) has some problems only on the converted model. When the vapor is on, panning the spot view around finds MANY angles where the aircraft is drawn over the effect as you can see in the screenshots. The original FS2004 models (such as the D model) do not have this problem and the vapor shows correctly at any angle.
Anyone know what is going on and how to keep the effect visible?
One troubleshooting step I tried is to raise the effect well above the aircraft (like 10 feet above it) and that seemed to keep it visible at all times but obviously that is not a solution. I considered this a sign that maybe the effect coordinate being inside the aircraft skin could be causing the problem, so I worked on modifying the effect with a built in offset that allows me to move the light coordinate outside of the skin. This is not fully done but it did not appear promising so far.