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On the old forum I had posted a topic about available variables and I want to bring such a list back now. Together with the list I also want to post some information about how to use the variables (check them, perform jumps, etc).
But before I will start writing this tutorial, I would like to ask your help. In this topic I want to collect variables that are often used. So do you know a variables I should not forgot on the list or do you have extra information on the values a variables takes? Please reply to this thread. I will then keep the list below updated and in the end I will use it in my tutorial.
-------------------------------
Variables available in Flight Simulator
0280 - aircraft altitude
In meters above mean sea level (MSL)
0282 - beacon
0284 - crash
2 = mountain crash
4 = crash
8 = splash
14 = building crash
0288 - aircraft in fuel box
set to 1 to fill tanks
028C - Time of day
1 = day
2 = dusk/dawn
4 = night
030A - beacon2
030C - beacon3
030E - beacon4
0310 - beacon5
0312 - user variable 1
0314 - user variable 2
0316 - user variable 3
0318 - user variable 4
031A - user variable 5
033B - distance from aircraft to scenery
in meters (?)
0346 - scenery complexity setting
0 = very sparse
1 = sparse
2 = normal
3 = dense
4 = very dense
5 = extremely dense
037E - distance to RefPoint along x axis
in RefPoint units
0382 - distance to RefPoint along y axis
in RefPoint units
0386 - distance to RefPoint along z axis
in RefPoint units
0388 - minute of the hour
0...59
0389 - hour of the day GMT
0...23
038A - day of the year
1...365
038C - year
eg. 1997 or 2003
038E - time zone offset
0...1440 minutes west of GMT
05FC - 18 Hz timer
06F8 - season
0 = winter
1 = spring
2 = summer
3 = autumn
07BC - ADF frequency
622 kHz = 622h
321 kHz = 321h
07BE - COM frequency
119.30 = 1930h
07C0 - NAV1 frequency
112.00 = 1200h
123.50 = 2350h
07C2 - nav2 frequency
112.00 = 1200h
123.50 = 2350h
07C4 - Transponder frequency
1427 = 1427h
07C6 - ADF extended frequency
xxx.2 kHz = 2h
xxx.7 kHz = 7h
0C72 - wind ground velocity
kts (?)
0C74 - wind ground heading
But before I will start writing this tutorial, I would like to ask your help. In this topic I want to collect variables that are often used. So do you know a variables I should not forgot on the list or do you have extra information on the values a variables takes? Please reply to this thread. I will then keep the list below updated and in the end I will use it in my tutorial.
-------------------------------
Variables available in Flight Simulator
0280 - aircraft altitude
In meters above mean sea level (MSL)
0282 - beacon
0284 - crash
2 = mountain crash
4 = crash
8 = splash
14 = building crash
0288 - aircraft in fuel box
set to 1 to fill tanks
028C - Time of day
1 = day
2 = dusk/dawn
4 = night
030A - beacon2
030C - beacon3
030E - beacon4
0310 - beacon5
0312 - user variable 1
0314 - user variable 2
0316 - user variable 3
0318 - user variable 4
031A - user variable 5
033B - distance from aircraft to scenery
in meters (?)
0346 - scenery complexity setting
0 = very sparse
1 = sparse
2 = normal
3 = dense
4 = very dense
5 = extremely dense
037E - distance to RefPoint along x axis
in RefPoint units
0382 - distance to RefPoint along y axis
in RefPoint units
0386 - distance to RefPoint along z axis
in RefPoint units
0388 - minute of the hour
0...59
0389 - hour of the day GMT
0...23
038A - day of the year
1...365
038C - year
eg. 1997 or 2003
038E - time zone offset
0...1440 minutes west of GMT
05FC - 18 Hz timer
06F8 - season
0 = winter
1 = spring
2 = summer
3 = autumn
07BC - ADF frequency
622 kHz = 622h
321 kHz = 321h
07BE - COM frequency
119.30 = 1930h
07C0 - NAV1 frequency
112.00 = 1200h
123.50 = 2350h
07C2 - nav2 frequency
112.00 = 1200h
123.50 = 2350h
07C4 - Transponder frequency
1427 = 1427h
07C6 - ADF extended frequency
xxx.2 kHz = 2h
xxx.7 kHz = 7h
0C72 - wind ground velocity
kts (?)
0C74 - wind ground heading
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