mikrco
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I have done multiple searchs regarding vector autogen and have found nothing regarding my specific problem. I'm trying to add a new autogen object attached to a vector line (road). I created the primary and end objects in Gmax exported them and created a library .bgl. I placed the library bgl and textures in the .\Scenery\Global\ folder of FSX. As per the SDK I've created a new class for the objects using the AutogenEditor; saved it and copied the resulting new default.xml to the FSX Autogen folder.
I have made the following edits to the terrain. cfg :
[General]
DefaultTextureCount=384
AutogenCount=15
// Vsm pipeline
[Texture.383]
Name=Roads_Dirt_1_Lane_Pipeline
Color=FFC00000
guid={BFDEFB10-DBAC-4D68-A90D-D961787B2204}
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.
bmp,dirtroadsu_lm.bmp
Layout=7_PLUS_4
StripWidthMeters=8
FlattenMode=flat
FlattenPriority=21000
LandClassRemapType=cultural
VectorAutogen={1F8022B7-4994-4728-9618-BCB56C0C2EA8} (vsm Lines)
ExcludeAutogen=Yes
RenderToTexture=No
RenderPriority=40000
Water=No
excludeautogen=Yes
// vsm Lines
[Autogen.14.0.0]
guid={1F8022B7-4994-4728-9618-BCB56C0C2EA8}
AutoObject={a10c437d-279d-4fce-8d1a-54048f9d09d4} (vsm)
ObjectSize=20
ExclusionWidth=0
ClipData=No
Offset=15
Density=100
MinAutogenDensity=100
PlaceOnWater=No
RandomHeading=No
AutoObjectEnd={79af86b3-c8be-46ec-bc67-8c1aaa0f7af7} (vsm_end)
ObjectEndSize=5
I used SBuilderX to create the vector lines and compile the .bgl . I must be missing something in the process as my objects are not showing up. Anyone have any suggestions?
I have made the following edits to the terrain. cfg :
[General]
DefaultTextureCount=384
AutogenCount=15
// Vsm pipeline
[Texture.383]
Name=Roads_Dirt_1_Lane_Pipeline
Color=FFC00000
guid={BFDEFB10-DBAC-4D68-A90D-D961787B2204}
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.
bmp,dirtroadsu_lm.bmp
Layout=7_PLUS_4
StripWidthMeters=8
FlattenMode=flat
FlattenPriority=21000
LandClassRemapType=cultural
VectorAutogen={1F8022B7-4994-4728-9618-BCB56C0C2EA8} (vsm Lines)
ExcludeAutogen=Yes
RenderToTexture=No
RenderPriority=40000
Water=No
excludeautogen=Yes
// vsm Lines
[Autogen.14.0.0]
guid={1F8022B7-4994-4728-9618-BCB56C0C2EA8}
AutoObject={a10c437d-279d-4fce-8d1a-54048f9d09d4} (vsm)
ObjectSize=20
ExclusionWidth=0
ClipData=No
Offset=15
Density=100
MinAutogenDensity=100
PlaceOnWater=No
RandomHeading=No
AutoObjectEnd={79af86b3-c8be-46ec-bc67-8c1aaa0f7af7} (vsm_end)
ObjectEndSize=5
I used SBuilderX to create the vector lines and compile the .bgl . I must be missing something in the process as my objects are not showing up. Anyone have any suggestions?