Vegetation Area Density Individually Controlled?

So I know the density of autogen vegetation is controlled by the user's settings within their simulator, but does anyone know of a way to get vegetation areas in my scenery to be individually controlled by the scenery, so that the vegetation areas in my scenery will always be a certain density no matter what the simulator is set to?



Staff member
FSDevConf team
Resource contributor
The whole idea is that users can tune the performance by setting the desired density.

Maybe if you place the trees using a lot of small rectangles you have more control. But I think even these depend on the slider.
I would try to place the trees as library/xml objects, and create a bgl, not agn-files.
If you save it as agn, then it always depends on the sliders, as far as I know...