Vegetation Area Density Individually Controlled?

So I know the density of autogen vegetation is controlled by the user's settings within their simulator, but does anyone know of a way to get vegetation areas in my scenery to be individually controlled by the scenery, so that the vegetation areas in my scenery will always be a certain density no matter what the simulator is set to?

Thanks,
Caleb
 

arno

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The whole idea is that users can tune the performance by setting the desired density.

Maybe if you place the trees using a lot of small rectangles you have more control. But I think even these depend on the slider.
 
I would try to place the trees as library/xml objects, and create a bgl, not agn-files.
If you save it as agn, then it always depends on the sliders, as far as I know...
 
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