- Messages
- 153
- Country

I'm converting (and upgrading) one of my old FSX airports to FS2024 using 3DS Max, but now running into a weird issue with the Multi Exporter.
Here's my workflow:
Any idea what's going on?
Here's my workflow:
- Convert original MDL files to DAE using MCX (original models were created in Gmax which I no longer have access to)
- Import models into 3DS Max 2022.
- DAE (and it seems FBX too) models imported this way have polygons that are detached from one another, leading to many duplicate vertices. So I convert the model to Editable Poly and use the Weld Vertices function at .01m to weld all of the co-located vertices. In the example of the bench in the screenshot below, this reduced the vertex count from 956 to 384.
Any idea what's going on?
