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VGDS Tweaker

Thanks Arno~
i have already finish the modeling and texturing, but this is the first time i try to make some animational object, so i need many help~ :eek:
I really don't know how the script work~ do i need some program to set the animation of the model to teach it change the display, or just need the VGDS Tweaker? Or the VGDS Tweaker is just the program help me the align the VGDS system~ :rolleyes:
many questions~ :D
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi,

Yes, VGDSTweaker is only a tool I made to make the placement of all the docking systems in the scenery easier. But it will not help you in creating the system.

But I have also made a tutorial about that. It explains how you can tweak the code to get an interactive docking system. If you have questions about it, just ask in the forum. But some understanding of the ASM format is probably needed to get through this tweaking process.
 
but firstly i need to learn how to shift with different texture, like STOP, TOO FAR~~~ / . \
can the GMAX help me too do this?
i have already finish the model and texture~
thz~~~
 
Last edited:

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi,

I did all that shifting in the source code. So I have one big texture that contains all different variants and then in the code I change the texture mapping to the value needed (as explained in the tutorial).

You can't do that from GMax directly. So it is indeed very important that you have finished your model in GMax before you start tweaking. As each export from GMax will usually overwrite your tweaks, so you have to add them again.
 
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