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Hey all,
I have some popup windows in a PFD and MFD set of gauges.
The popups have click zones on them, (touch face screen or TTL's).
But... My 'click zone visibilities arent working. Can you see why? What am I missing?
I also have some other visibilities that are under these that bleed through, no matter the visibility on them. If the popup is 'on' the underzone is set to be 'off'.
Perhaps having a visibility with a 0 == on it will not work?? Could that be it? I havent heard of this if this is so.
Sample of a multiple 'off' blocker for a bottom layer click zone with multiple click zones that pop up over it...
I have tried this with and without the 'and' inclusions on the visibilities. Do you need 'and' on these?
The popup windows work fine, but the visibility controls that work the click zones are not. Like as though I didnt have them in there.
On the above, the 'Terminate' click zone doesnt show up. All click zones that are supposed to be 'off' if this is 'on' still show through the clickzone of the 'active layer'.
I have some popup windows in a PFD and MFD set of gauges.
The popups have click zones on them, (touch face screen or TTL's).
But... My 'click zone visibilities arent working. Can you see why? What am I missing?
Code:
<!-- LIGHTS PAGE -->
<Area Left="420" Right="470" Top="10" Bottom="80">
<Visible>(L:3307LIGHTS2 Screen,enum) 0 == </Visible>
<Tooltip>LIGHTS CONTROL CONSOLE</Tooltip>
<Cursor Type="Hand"/>
<Click Repeat="Yes">
(L:LIGHTS2 PAGE WAKEUP Switch,bool) ! (>L:LIGHTS2 PAGE WAKEUP Switch,bool)
</Click>
</Area>
<!-- LIGHTS PAGE TERMINATE //////////////////////////////////////////// -->
<Area Left="1385" Right="1450" Top="1" Bottom="74">
<Visible>(L:3307LIGHTS2 Screen,enum) 1 == </Visible>
<Tooltip>CLOSE LIGHTS CONSOLE</Tooltip>
<Cursor Type="Hand"/>
<Click Repeat="Yes">
0 (>L:LIGHTS2 WAKEUP Switch,bool)
0 (>L:3307LIGHTS2 Screen,enum)
0 (>L:3307LIGHTS2 Time,enum)
</Click>
</Area>
<!-- BATTS PAGE TERMINATE -->
<Area Left="670" Right="770" Top="10" Bottom="50">
<Visible>(L:3307BATTS Screen,enum) 1 ==
(L:3307FANS Screen,enum) 0 == and
(L:3307DRIVES Screen,enum) 0 == and
</Visible>
<Tooltip>TERMINATE BATTS PAGE</Tooltip>
<Cursor Type="Hand"/>
<Click Repeat="Yes">
0 (>L:BATTS PAGE WAKEUP Switch,bool)
0 (>L:3307BATTS Screen,enum)
0 (>L:3307BATTS Time,enum)
</Click>
</Area>
I also have some other visibilities that are under these that bleed through, no matter the visibility on them. If the popup is 'on' the underzone is set to be 'off'.
Perhaps having a visibility with a 0 == on it will not work?? Could that be it? I havent heard of this if this is so.
Sample of a multiple 'off' blocker for a bottom layer click zone with multiple click zones that pop up over it...
Code:
<!-- AI WINDOW //////////////////////////////////////////// -->
<Area Left="550" Right="931" Top="0" Bottom="80">
<Visible>(L:3307BATTS Screen,enum) 0 ==
(L:3307DRIVES Screen,enum) 0 == and
(L:3307FANS Screen,enum) 0 == and
(L:3307LIGHTS2 Screen,enum) 0 == and
</Visible>
<Tooltip>SYROS AI</Tooltip>
<Cursor Type="Hand"/>
<Click Repeat="Yes">
(L:AI WAKEUP Switch,bool) ! (>L:AI WAKEUP Switch,bool)
</Click>
</Area>
I have tried this with and without the 'and' inclusions on the visibilities. Do you need 'and' on these?
The popup windows work fine, but the visibility controls that work the click zones are not. Like as though I didnt have them in there.
On the above, the 'Terminate' click zone doesnt show up. All click zones that are supposed to be 'off' if this is 'on' still show through the clickzone of the 'active layer'.