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<PartInfo>
<Name>Clock</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(E:LOCAL TIME, Seconds) 3600 /
</Code>
<Lag>60</Lag>
</Parameter>
</Animation>
</PartInfo>
Why would you need such triggers? If you make them with the proper jet way animations you can just use the Ctrl-J jet way command to let them dock to your aircraft. You need to use the specific animations FS has for that, so no need to change guids.It will be a SimObject of course because we do not have (yet?) the possibilities to add some of what we need to Scenery Objects.
What I would like to know is whether I have to change the GUID of the "JetwayHoodExtend" and the "JetwayHoodRetract" and how I can assign a proximity or frequency trigger?