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Hi Arno,
I am currently using MCX to export my 3D grass through the Ground Poly Wizard as specified in this thread and the tutorial Tic made (which I can't seem to locate). What I have noticed is that when I import my .X or .MDL file that has been exported from 3DSMax, the Ground Poly Wizard automatically removes the other ~15 layers. As a result, the exported product (even with the correct options selected) is just a single layer of dots rather than the full grass that I was hoping for.
However, if I export it through the "Convert and Place" wizard, it works perfectly, with the two main exceptions that it seems to be displaced about a foot or so to the south of where it is intended to be. In addition, (the bigger problem) it begins to flicker from a longer distance, which has forced me to resort to the Ground Poly method.
Am I doing something wrong?
Thank you.
I am currently using MCX to export my 3D grass through the Ground Poly Wizard as specified in this thread and the tutorial Tic made (which I can't seem to locate). What I have noticed is that when I import my .X or .MDL file that has been exported from 3DSMax, the Ground Poly Wizard automatically removes the other ~15 layers. As a result, the exported product (even with the correct options selected) is just a single layer of dots rather than the full grass that I was hoping for.
However, if I export it through the "Convert and Place" wizard, it works perfectly, with the two main exceptions that it seems to be displaced about a foot or so to the south of where it is intended to be. In addition, (the bigger problem) it begins to flicker from a longer distance, which has forced me to resort to the Ground Poly method.
Am I doing something wrong?
Thank you.