• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Volumetric Grass showing when I'm closer to it.

Messages
4
Country
bulgaria
Hello, guys.
Maybe this could be very easy solution to some of you, but I really need your help, if possible.
I have created .bgl file of the volumetric grass I need for my airport. It fits almost perfect in some areas.
The problem is there, It gets more and more invisible as i'm getting far from it, and respectively getting more and more visible when I'm over it.
I need to see it fully from every point of the airport. Is there anybody who can help me?
I converted the file to .bgl and then placed it in ADE 1.75, and also the .bgl file is seperately put in the active folder of the scenery.
 

Attachments

  • grass1.png
    grass1.png
    3.1 MB · Views: 301
  • grass2.png
    grass2.png
    3.6 MB · Views: 323
Messages
168
Just found this, if you are still watching, it is the mipmaps in your grass texture. They kick in very close to the camera, as you can see, and soon remove all grass detail.

If you have photoshop, you can use nvidia tools dds saver to reduce the number of mipmaps. I use 3. Gives enough distance and still stops shimmer far away.

Alternatively, if you have a program that will allow you to open the texture with mipmaps loaded, you can edit them manually.
 
Top