Hello
I made Under Blender a walking character. But I don't think this is a problem with blender
To do it, I made a simple animation:
- A character with his animated bones (steps of the walk)...
- this armature is a children of a plane. This one follow a bezier curve as constraint.
On blender it work. But after export to FSX, my character is totally deformed as you can see on the screen bellow :
It seem that the plane follow correctly the curve. But the movements of the bones have a big problem, obviously !!!
Anyone has an idea about this ?
Maybe more generally : i know how make an object following a path, I know how animate an armature.
But I can't animate an armature and at the same time, move him along a path !
Thank you for your help
I made Under Blender a walking character. But I don't think this is a problem with blender
To do it, I made a simple animation:
- A character with his animated bones (steps of the walk)...
- this armature is a children of a plane. This one follow a bezier curve as constraint.
On blender it work. But after export to FSX, my character is totally deformed as you can see on the screen bellow :
It seem that the plane follow correctly the curve. But the movements of the bones have a big problem, obviously !!!
Anyone has an idea about this ?
Maybe more generally : i know how make an object following a path, I know how animate an armature.
But I can't animate an armature and at the same time, move him along a path !
Thank you for your help
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