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Water Blend Help

Messages
57
Hi
I have problem with Blend Water I've tried everything, GlobalMapper, Sbuilder etc... I do not know what is happening... thd photo has 8bits greyscale
Anyone know what could be the problem?
Thanks
Regards
litoral.jpg
 
Messages
5,214
Hi,

Blur your blend.tif with a paint editor program like Photoshop, Gimp or whatever program you have available. Then, compile again with whatever program you are using to make this into a bgl for FSX or FS9.
But then, it might help if you give us some more info on the FS version, tools used, etc.
 
Messages
57
Hi
thanks for your help
This scenery is FSX SP2 version and I have a black white photo with GaussianBlur
in PhotoShop, but doesn´t work for me.
blendio.jpg

Thanks
Paulo R
 
Messages
434
Country
unitedkingdom
Your blendmask is just fine. Actually, this is fairly typical when you have only a blend mask.

Try adding a water mask as well.

Watermasks have no transition however. Black is water reflection, white is land. Having both a blend and a water mask will give you the smooth transition effect you look for, and a consistent water reflection throughout
 
Messages
57
I've tried water and blend, but not one over the other, I put the watermask then blend
That's right 8bit greyscale tif
Thanks
 
Messages
5,214
You compile them all together at the same time? Because that is the idea to have a bgl that has the three (a bmp and two tifs).
 
Messages
434
Country
unitedkingdom
indeed you compile to one single .bgl from a multisource .inf file

source1 would be your base texture
source2 would be your watermask
source3 would be your blendmask

and you draw watermask from source2, blendmask from 3 as below

[Source]
Type =Multisource
NumberofSources = 3

[Source1]
Type = BMP
Layer = Imagery
SourceDir =
SourceFile =
Lon = 1
Lat =
NumOfCellsPerLine =
NumOfLines =
CellXdimensionDeg =
CellYdimensionDeg =
PixelIsPoint = 0
SamplingMethod = Point
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0


[Source2]
Type = Custom
SourceDir =
SourceFile =
Lon =
Lat =
NumOfCellsPerLine =
NumOfLines =
CellXdimensionDeg =
CellYdimensionDeg =
PixelIsPoint = 0
SamplingMethod = Gaussian

[Source3]
Type = Custom
SourceDir =
SourceFile =
Lon =
Lat =
NumOfCellsPerLine =
NumOfLines =
CellXdimensionDeg =
CellYdimensionDeg =
PixelIsPoint = 0
SamplingMethod = Gaussian
 
Last edited:
Messages
5,214
Hi,

Two things:
- if source 2 is the water mask and source 3 the blend mask, then you have switched the channels.
- your sampling method is not Gaussian it is probably a point. You only used a
Gaussian blur for your texture.
 
Messages
57
Your blendmask is just fine. Actually, this is fairly typical when you have only a blend mask.

Try adding a water mask as well.

Watermasks have no transition however. Black is water reflection, white is land. Having both a blend and a water mask will give you the smooth transition effect you look for, and a consistent water reflection throughout

Thanks for all!
hek is correct, having both water mask over blend and I have you the smooth transition now.
but I have a litthe problem a small photo working as well but my photo has
28928*20736 big one, and now the Alpha picture is out of sync I will try another photo
Thanks
 
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