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Thanks 4 the update. No rush, glad to hear you are to get a little "R&R" (rest and relaxation). We'll be here when you get back.
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The stable release is now 3.1 and the development release is 3.2. Where do you find the manual that still says 3.0? I have checked and the manuals I have here say 3.1 or 3.2.1. sounds like scenProc is now version 3.1 yet the User's Manual says 3.0?
No, the stable release contains the same features as the development release until now. So it does not have the new water detection yet.2. Since SVM was in the previous version, I take it this is not the new, improved AI water detection?
I have just started generating the new training dataset and then in the next days I will train the algorithm again. Hopefully by the end of the week I have a new version so that I can see if it performs better.If you need someone to test the new AI water detection method, I am ready and willing as I am now back onto developing regions where water will soon come into play. Even if it is still in its raw Python code... I still may be able to test it if you like. Up to you. Which leads me to another question...
Do you want to detect where shorelines are or are you just concerned if shoreline water will work as well?3. Do you see any use/advantage of TFE and water detection applied to shorelines, oceans? Have not tried it yet as I have not been developing on the coast but will be eventually.
Correct, now that there is no longer a 32 bit and a 64 bit version, I decided to simplify things and only have one download instead of 3.1. I re-downloaded the latest and the manual now says version 3.2. Noticed this download was 114MB where in the past it was an "update" of some 22-36MB. I just had it overwrite everything in my scenProc folder.
I have never tried to detect shorelines. But I guess if you can detect the sea water accurately that would be a good basis to make a blendmask for the shore as well. I guess time will tell how well this works .3. I guess I am asking both, ha! I would like to try and have it detect shorelines as I would think it would be more accurate. In the past sometimes I would just draw straight poly lines to represent the shoreline, where a detection might give more "ebb-&-flows" of the shoreline. I used to use Photoshop to create my shorelines and then used a blendmask to seamlessly move from land into water. The effect looked great however I think since LM changed their water with version 5 (?), the blending looks bad. This will really be my first work back on shorelines for a long time to see whats best. I am willing to try TFE on a shoreline as is to see what the results are first before tweaking to add oceans.
Once I have the algortihm trained with the new data, I will add an area with a sea shoreline as well in the validation tests that I run. Would be interesting to see how well that goes indeed.Which leads to another question, I take it TFE would create a water poly (shapefile), out in the ocean as far as the image that is being detected? It will be interesting to see how images next to each other with ocean will look compared to each other as far a blending/smoothness and even blending capabilities. Would you care for a image/samples of an area that has a shoreline? Perhaps I have one that has both the shore and some inlet water/river.