• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Weapons and Damage Model

Was hoping that this could be a complete flight simulation with each hosting site to have the ability to have combat or not. This sim would become alround the best simulation on the market. Right now chris skyes has added Bombs, air to air missiles and air to ground. The only way you can get them to work is if you change the mission file.

With the fsuipc dll and the simconnect dll their has got to be away to add a better damage model to FSX with the ability to use weapons more effectively. Or creating a new dll just for this aspect I would pay hundreds to have that ability in this simulation, heck if I could create the dll to go along with FSX like the fsuipc I would be working on it now. Anyone with this knowledge could package that up with a few combat planes and could make a killing.

Knight, I agree, and was talking with someone about it the other day, the problem is in finding someone available and experienced to build the simconnect modules...

I would love to see an XPack for FS11 that will be solely combat ops... It means that users can fly multiplayer and shoot and everything and only those who have the xpack can enjoy the combat...

If an XPacker comes into a stock MP session then they can't shoot anything, or if they do it doesn't result in any damage... Or an XPack host can define the session as disabling combat...

My only thought is that combat may not be included in FS due to export controls and getting authorization from the National Geospatial Intelligence agency because then the sim becomes a possible military grade tool and hence more export controls are needed et al...

I'm guessing this is why CFS was based in WWII...