FSXA What a wrong?

#1
<Element>
<Select>
<Value>
(A:SIM ON GROUND, bool) 0 == (A:ENG COMBUSTION:1 , bool) 1 == (L:goxy_running , bool) 0.5 &gt; &amp;&amp;
if{
if{ 0 (>L:g_oxy_run2 , number) 0 (>L:g_oxy_run3 , number) 0 (>L:g_oxy_run4 , number) 0 (>L:g_oxy_run5 , number) 0 (>L:g_oxy_run6 , number) 0 (>L:g_oxy_run7 , number) 0 (>L:goxy_sound , number) 1 (>L:g_oxy_rel , bool) 0 (>L:goxy_running , bool) 0 (>L:goxyair , bool) }
-2 2.99 (A:G FORCE , Gforce) rng (L:goxyair , bool) 0 == &amp;&amp;
if{ 2 (>L:goxyair_sound , number) 1 (>L:goxyair , bool) }
I want to ring immediately after the start of engines
.... But not sound
 
#2
You have no command to play the sound file in there.
you have the "if" but you lack the "then". I don't know if this is correct, but I think that's the problem...
 

n4gix

Resource contributor
#3
You have no command to play the sound file in there.
you have the "if" but you lack the "then". I don't know if this is correct, but I think that's the problem...
The contents between the curly-braces are the "then!"
(condition true) if{ THEN }

XML does not support sound, at least not without a "helper module" such as Doug Dawson's dsd_xml_sound.dll or my commercial sound module.
 
#4
The contents between the curly-braces are the "then!"
(condition true) if{ THEN }

XML does not support sound, at least not without a "helper module" such as Doug Dawson's dsd_xml_sound.dll or my commercial sound module.
Oh, sorry... I knew that, I just didn't express myself correctly... I meant he didn't have any "then" to activate the sound, which XML doesn't support... :D
 
#5
thanks for the replies, I'm using dsd_xml_sound.gau for testing but I'm concerned
n4gix' form depending on how the work will come out :) I think I miss something in the script, or in the config about panel.cfg
 
#6
in the panel.cfg
gauge16=*_sound!dsd_xml_sound3, 1,1,1,1 .\SimObjects\Airplanes\*.*\sound.ini
gauge17=name0fgauge, 0,0,1,1
Is it correct?
 
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