jtanabodee
Resource contributor
- Messages
- 3,921
- Country
Hi,
My VTBS has been converted to PBR material by someone. I tried to study their work and I found many intereresting things. My project was done in Gmax. So I need to export in FSX.MDL. Then I use MCX to setup the same material and use their PBR texture. Then I export to be P3Dv4.4 by MCX. I place the new file with bglcomp.exe from p3dv4.4 sdk. When I look up in the sim, the lines are different desprite of all the same material setting and the same texture. Please take a look. The darker one is mine , the lighter theirs. In MCX show correct Normal. What did I miss? Something wrong with MCX regarding PBR material?
My VTBS has been converted to PBR material by someone. I tried to study their work and I found many intereresting things. My project was done in Gmax. So I need to export in FSX.MDL. Then I use MCX to setup the same material and use their PBR texture. Then I export to be P3Dv4.4 by MCX. I place the new file with bglcomp.exe from p3dv4.4 sdk. When I look up in the sim, the lines are different desprite of all the same material setting and the same texture. Please take a look. The darker one is mine , the lighter theirs. In MCX show correct Normal. What did I miss? Something wrong with MCX regarding PBR material?
Attachments
Last edited: