P3D v4 What is the pink blocked areas in animation manager mean?

#21
Tom's right - there are several different flap xmls that I use depending on the AI model.

However if Arno at least converted them from l_Flap to L_Flap_percent then the animation would be kept during the initial export and could be adjusted later. Useful for those times when I forget to remap the flaps during the initial phase of conversion.

While we are at it, Arno - is there any way you could remap "unknown" animations (which is nearly always a tick18 animation) to Ambient during the initial import?

Thanks
Gavin
 

arno

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#22
In the past their was no unknown and they all became ambient, but on purpose that was removed. Tick18 should import as tick18 btw, and not as unknown.
 

arno

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#23
If you are looking at these again, some others that get lost are;

c_tire to c_tire_blurred
l_tire to l_tire_blurred
r_tire to r_tire_blurred

Hope this helps,
I have added these to the translation list as well now. Will be in the next development release.
 

arno

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#24
One more conversion to add:

rudder_water_deploy to lever_water_rudder

The problem with this one is that the animation ends up reversed, but that's the best that can be done? (At least it's not lost.) I have developed my own modeldef entry to fix this after conversion.
This one added as well (almost forgot it).

About the reversed animation, I plan to add a function in the hierarchy editor to reverse the animation. But until then I guess your modeldef.xml tweak works best.
 
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