Hi Folks,
I am dipping into this whole msfs2020 scenery as I want to add VFR VRPs to my local area (VFR is sooo much better in msfs2020). I have dabbled with creating 3d objects in the past, but this is completely different to my day job as a Software Engineer. I prefer to get the whole pipeline working before I start focusing on learn parts of it.
So my question is, what is the absolute minimal 3d asset in blender that can be exported using the MSFSToolkit that would be happily accepted by and found in the scene editor. I have tried the default cube scaled to 20 units (metres) with the default material. Do I need a texture, etc for it to be even considered?
Once I have the simpliest object, I can take it from there using my normal process of change, backout, change, backout, ooooo it works, move onto the next thing.
Cheers,
Michael
I am dipping into this whole msfs2020 scenery as I want to add VFR VRPs to my local area (VFR is sooo much better in msfs2020). I have dabbled with creating 3d objects in the past, but this is completely different to my day job as a Software Engineer. I prefer to get the whole pipeline working before I start focusing on learn parts of it.
So my question is, what is the absolute minimal 3d asset in blender that can be exported using the MSFSToolkit that would be happily accepted by and found in the scene editor. I have tried the default cube scaled to 20 units (metres) with the default material. Do I need a texture, etc for it to be even considered?
Once I have the simpliest object, I can take it from there using my normal process of change, backout, change, backout, ooooo it works, move onto the next thing.
Cheers,
Michael