- Messages
- 73
- Country
Not quite FSX, but I would really like to be able to import my custom airports and/or planes/plane repaints I made for FS9. Might this be possible?
Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
Support for the IK solver would be amazing.Fix the choppers once and for all. PLEASE.
add the ability to animate more than 6 bones (correctly)
Negative sir, since "SimConnect" is still build upon (ancient) monolithic client-server architecture and has already shown its limitations.item 3 might be better worded with "more extensive possibilities to inject data via SimConnect".
Nothing is "not doable":Items 4 and 5 are not doable unless you hire one or two people to do a very thorough documentation, which is an entire science unto itself.
Nothing has to be considered "utopic" is one looks from the right viewpoint. This flightsim industry has maintained monolithic build flightsim with a client-server architecture since the dawn of the first flightsims.
I personally think that this outdated software architecture will vanish over time and make place for a complete redesigned Peer-2-Peer, Grid of Distributed computing architecture.
A highly dynamic configurable software architecture in which multiple CPU's and GPU's on multiple (networked) machines can work parallel together to bring 1 uniform flightsim experience to its users.
But in order to achieve this goal, one must start truly from scratch, the drawingboard.
Negative sir, since "SimConnect" is still build upon (ancient) monolithic client-server architecture and has already shown its limitations.
How about a fully hot-swapable multitasking thread-model that only the flight-dynamics-model, with which other flightsimulator modules can communicate and exchange data in real-time.
Nothing is "not doable":
- Where their is a Will, there is way (and solution) to be found.
- Anyone can learn everything, if they put their will and mind to it
So..as I see it, (DTG and other) developers are the very source of insider knowledge about their own product. These developers only need to (open up and) be stimulated to share their knowledge with the rest od the community / customers.
But from what I see "the-thing-called-propper-documentation" is
- sometimes simply not existing and/or not shared (by the developers - as leverage - to keep their jobs)
- deliberately withheld from the entire community in certain flightsim products.
- is only sold to preferred development partners. (so only they _can_ create add-ons since they know how)
To my personal opinion: It should not even have to be necessary for the international flightsim community,having to HACK, REVERSE ENGINEER the existing software in order to be able to interface with it properly.
A simple 100% documented API - straight from the development source - is all the flightsim world needs to start creating kick-ass add-ons themselves to be used in the next generation of flighsimulators.
..................OR (other end of the developers spectrum)
DTG (and/or other flightsim developers) must finally come out in the open and simply state that "they do not want (the rest of the community) to be able to develop add-ons for their created products".
. A 100% fully documented and transparent Software Development Kit:
- complete with easy to understand code-samples so everyone is able to create their own favorite plane, gauge, add-ons.
Then I think the question we all here should be asking ourselves is: "Why do we still want to go along with this centralized control movement in software marketing and distribution?"They want us to develop product but they also want us to pay them for the right to do so. DCS does this... so they figure why shouldn't they?
This does not seem fair to me at all:FYI, for DCS products, Steam takes 30% off the top and then ED (DCS) takes 30% of what's left. Though that might "seem" fair, it leaves about 50% for the dev.
Can these rumours be verified/confirmed by any EULA's / legal documents from either Steam of DTG?If the rumor I heard about DTG's plan is true, devs would be left with 10-15% for 90 days.
Exactly! And everyone is oke with this? I'm not.That's the equivalent of working for nothing.
"Why do we still want to go along with this centralized control movement in software marketing and distribution?"
If we want to - as flightsim content developers - we can follow that same model and only contribute to a truly open platform.
Technological progress happened. Why would I want disks when I can download a DVD in less time it takes me to make a coffee? A Bluray in less time than it would take me to get in a car and drive to the nearest store?What happened to the good old days (1980's, 1990's, 2000's) of:
- CDROMs / DVD's / Bittorrents and/or an FTP server (farm) as global software distribution mechanism (still remember how you got FSX? anyone?)
Most software today takes about 3-4 clicks to install. A setup manual, however, should be provided. I agree with that.- A good - well written - installation manual through which everyone was able to install the software.
Those still exist.- A forum for the eventual tech-support-question?
Unfortunately, you need the end-user base for this to work. I hope we will retain the base. DTG obviously hopes that they will take over the base. Best we can do is not support FSW if they come out with some crazy schemes in hopes it will hamper the user base movement.En viola....... everything is open and fully customizable again with 100% of the earned money only flowing directly from the end-users -> developer back-accounts.
We do not need ourselves to be locked down by market-dominating, centralized controlling, third parties that simply take a byte out of our own financial rewards.
Not yet, but it can't be ruled out either.Can these rumours be verified/confirmed by any EULA's / legal documents from either Steam of DTG?
From what I have read, basically nobody is.Exactly! And everyone is oke with this? I'm not.
I'm very curious how this is going to play out. I'm looking forward to all the materials, tools, SDK's that the DTG-team will come up withWhether FSW will grow to be an important market remains to be seen.