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FSX What would cause g3d.dll to crash?

Messages
84
Country
sweden
Hello,

I just want to start out with the fact that I am not asking the exact same question that's already been asked at all major forums. I have a problem that occurs in flight after about 20-30 minutes, which is that the sim crashes due to g3d.dll. I have done the step by step removal process and identified exactly what bgl is causing the crash. It's a bgl containing object placement information and was compiled with the help of ADE 1.65. Basically it's a _OBJ.bgl file.

Without it the sim runs just fine, but when it's active the sim crashes. Now I would like to hear some common mistakes that would cause such a bgl to make g3d.dll crash.

It's not that a library object or texture is missing. I ruled that out with the following settings in fsx.cfg:
MissingLibraryAlert=1
ShowMissingTextureAlert=1

It is quite time consuming to do the trial and error approach as it takes 20-30 minutes for the sim to crash which is why I want to understand the error rather than just solving it. How else could I avoid the error in the future?

I also want to point out that all the objects appear just fine in the sim itself, no strange behaviour or anything.

Best regards

Johan
 
Messages
84
Country
sweden
After a lot of research I have yet to discover a case where someone's solved the g3d.dll error by fixing whatever is wrong in the related bgl(s). Seems like most people just remove the faulty bgl and move on. Like mentioned I really want to understand why the bgl is causing g3d.dll to crash.
 
Messages
57
Country
unitedkingdom
I had that problem and discovered it was down to overlapping points on the airport aprons I created in ADE. After fixing these I didn't get the g3d.dll crash.
Hope this helps
 
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