• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

where can I find bill lionhearts FS2004 'Unlimited Export' System pdf?

That VP server was lost. It took out a ton of files with it. :(

Tom and Manfred developed a system that had compilers though which put my system to shame. The PDF also had a couple of errors in it, so I would write off the PDF and find the tools pack here for the Unlimited Export system. That is what I ended up using. Their tools cut the export time by 75%.

I 'did' make a tutorial 'video' on this, but looking back at it now, you will probably be half way lost until you read the ULE ReadMe file on how it works. Beware, it sounds complicated. Once you do a couple of exports, its very easy. It took us ages to get this to work, and be warned, it is still half way unstable as it can do unpredictable things. At least you can now do 1,000,000 polygons compared to 64,000 (FOR BOTH MODELS/INTERIOR/EXTERIOR COMBINED!!!!). So that is nice.

I tried to find the ULE package here for you, but couldnt find it.

 
I dont know how you guys find things on this site. I run searches and never find what you all can find.

* sigh..... *

EDIT: It probably knows I am American and sets up anti-find-filters... :S
 
I have tested and the VC integrated into the exterior model.

outside model (Su-22_800.x file)
6q9lt6cngz.jpg


cockpit for outside model (Su-22_400.x file)
yx1zntrs886.jpg


VC (Su-22_interior.x file)
7s1gsk45nq1o.jpg


The configuration in the ASM file making problems.
First the VC double (Canopy) in the outside model, then the shadow incomplete.
Now it works.

configuration in the Su-22.asm file

original
Code:
model_outside  label  BGLCODE
  IFSIZEV  LOD_1, 1014,1000 ; lod = 400.000000

LOD_0  label  BGLCODE
  BGL_JUMP_32  LOD_0L
LOD_1  label  BGLCODE
  BGL_JUMP_32  LOD_1L

model_inside  label  BGLCODE

INSIDE_0  label  BGLCODE
  BGL_JUMP_32  INSIDE_0L

model_shadow label BGLCODE
  IFSIZEV  SHADOW_1, 1014,1000 ; lod = 400.000000

SHADOW_0  label  BGLCODE
  BGL_JUMP_32  LOD_1L
SHADOW_1  label  BGLCODE
  BGL_JUMP_32  LOD_1L

Landing_Lights  label  BGLCODE
  BGL_JUMP_32  Su_22_interior_L_1

edited
Code:
model_outside  label  BGLCODE

LOD_0  label  BGLCODE
  BGL_CALL_32  LOD_1L
LOD_1  label  BGLCODE
  BGL_CALL_32  LOD_0L
  BGL_RETURN

model_inside  label  BGLCODE

INSIDE_0  label  BGLCODE
  BGL_CALL_32  INSIDE_0L
  BGL_RETURN

model_shadow label BGLCODE

SHADOW_0  label  BGLCODE
  BGL_CALL_32  LOD_1L
SHADOW_1  label  BGLCODE
  BGL_CALL_32  LOD_0L
  BGL_RETURN

Landing_Lights  label  BGLCODE
  BGL_JUMP_32  Su_22_interior_L_1
 
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