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Ok, sorry if this is so basic but I have been reading the SDK on creating a new class for autogen. Also reading up here in these autogen forums. So far no luck. I create my .mdls no problem and the matching textures, no problem. I edit the default.xml to include my library. OK, no problem. But where does my .bgl and the related .dds textures actually go to make them "autogen"?
Am I reading this right in the SDK that the .bgl goes in the root Scenery folder? Wouldn't that make it a library type object that I activate? .dds in the root Texture folder?
Please help the old and confused...
Am I reading this right in the SDK that the .bgl goes in the root Scenery folder? Wouldn't that make it a library type object that I activate? .dds in the root Texture folder?
Please help the old and confused...